Repair

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Affinity Specialty

Repair
Time 1 Hour
Opposition Standard Opposition
Include Tools or Workshop Die
Diagnose Problem
Repair 1 Malfunction
Gain 1 Style Point

The Repair specialty lets you identify and fix malfunctioning devices. There are two uses – the standard use (which requires one hour) or jury-rigging, which can be done during combat.

Standard Opposition: Use Easy (3D6) for repairs done in a well-equipped workshop, or Moderate (3D8) for field work with tools.

Diagnose Problem: You determine what is wrong with the device and what is needed to repair it. You learn how many malfunctions it is currently afflicted by.

Repair 1 Malfunction: You fix the device and remove one of its malfunctions. Each malfunction removed requires the expenditure of one Creation Point.

Gain 1 Style Point: You gain one Style Point; you must describe how you use the Specialty with style, and you can only have a maximum of three Style Points at any time.

Jury-Rig

Repair (Jury-Rig)
Time 1 Turn
Opposition Standard Opposition
Include Tools or Workshop Die
Device Functions Normally for Rounds
Gain 1 Style Point

Standard Opposition: Use Easy (3D6) if you've already diagnosed the problem (see above), or Moderate (3D8) otherwise.

Device Functions Normally for Rounds: You manage to hold the device together long enough that one specific malfunction doesn't affect it for one or more rounds. The number of Success Points you spend is the number of rounds that the malfunction is ignored.

Gain 1 Style Point: You gain one Style Point; you must describe how you use the Specialty with style, and you can only have a maximum of three Style Points at any time.