Alchemist

From Bold Pueblo Games
Jump to: navigation, search


Using techniques perfected in the old Qartan Empire, Alchemists brew potions, poisons, and antidotes based on scientific principles. They can produce a variety of effects, ranging from healing to magical abilities.

Most Alchemists are successful merchants, many running small apothecaries to vend their wares.

Common Co-Classes: Charlatan, Chirurgeon, Mechanician, Visionary, Witch

Alchemist Class Traits

Skill Competency: Education, Magicks, Medicine

Specialties: Education (Science), Interaction (Negotiate), Magicks (Brew), Medicine (Treat, Poison), Observation (Deduce)

Weapon Prowess: Knife (D6)

Armor Prowess: None

Social Rank: Artisan (D8)

Bonus Gear: Crafter Outfit (Artisan's Beret, Smock, Craftsman's Gloves, Breeches, Buckled Shoes), Alchemical Supplies (8), Poison Antidote (2), Artisan Tools

Special: During character creation, spend Alchemical Supplies to create draughts.

Alchemist Maneuvers

Maximize Science: Spend 1 Style Point to set the value of one Science die to its maximum value before rolling.

Maximize Poison: Spend 1 Style Point to set the value of one Poison die to its maximum value before rolling.

Reroll Magicks: Spend 1 Style Point to reroll a Magicks roll.

Reroll Interaction: Spend 1 Style Point to reroll an Interaction roll.

Add Science to Brew: When working in a well-equipped laboratory, spend 1 Style Point to add Science dice to a Brew roll.

Add Brew to Poison: When neutralizing a poison, spend 1 Style Point to add Brew dice to a Poison roll.