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	<title>Dazed (save ends) &#187; Dragon Magazine</title>
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		<title>Do they just not know what &#8220;martial&#8221; means?</title>
		<link>http://boldpueblo.com/dazed/2009/10/do-they-just-not-know-what-martial-means/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/do-they-just-not-know-what-martial-means/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 20:00:20 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[House Rules]]></category>
		<category><![CDATA[Opinions]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Dragon Magazine]]></category>

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		<description><![CDATA[I read the Ampersand column today where martial practices are previewed &#8212; rituals, but using martial power and not magic. Okay, cool concept. But the examples given utterly fail to convince me, because they&#8217;re not martial. They&#8217;re just&#8230;skills. Martial means used in war, not &#8220;disguises&#8221; or &#8220;non-verbal communication&#8221; or &#8220;forgery.&#8221; I can&#8217;t figure out why [...]]]></description>
			<content:encoded><![CDATA[<p>I read the Ampersand column today where <a href="http://www.wizards.com/default.asp?x=dnd/dramp/2009September">martial practices are previewed</a> &#8212; rituals, but using martial power and not magic. Okay, cool concept.</p>
<p>But the examples given utterly fail to convince me, because they&#8217;re <i>not martial</i>. They&#8217;re just&#8230;skills. Martial means <i>used in war</i>, not &#8220;disguises&#8221; or &#8220;non-verbal communication&#8221; or &#8220;forgery.&#8221;</p>
<p>I can&#8217;t figure out why forging a document would cost you a healing surge, honestly. Or why only martial characters can learn how to communicate without words. (Take that, bards, and your arcane power source!)</p>
<p>When I was reading through the description, before I got to the examples, I thought of martial &#8220;rituals&#8221; more like this:</p>
<p><b>Let Me Show You How To Hold That<br /></b></p>
<p><i>Your buddy may be good with spells, but he&#8217;s got a lot to learn about weaponry.</i></p>
<p><b>Component Cost: </b>1 healing surge and 25 gp</p>
<p><b>Time:</b> 1 hour</p>
<p><b>Duration: </b>24 hours</p>
<p><b>Skill:</b> Athletics (no check)</p>
<p>Choose one simple or military weapon with which you are proficient. A willing ally (who must be present for the entire practice) also spends a healing surge, and gains proficiency with that weapon for the duration of the effect.</p>
<p>&nbsp;</p>
<p><b>Ah, A Chance To Use This Freshly Sharpened Blade<br /></b></p>
<p><i>It&#8217;s important to take good care of your weapons before an important battle.</i></p>
<p><b>Component Cost:</b> 1 healing surge and 50 gp</p>
<p><b>Time: </b>10 minutes</p>
<p><b>Duration: </b>1 hour</p>
<p><b>Skill:</b> Thievery (no check)</p>
<p>Choose one of your weapons. On the next critical hit you roll using an attack with that weapon, add an additional 1d6 damage.</p>
<p>&nbsp;</p>
<p><b>No Plan Survives Contact with the Enemy</b></p>
<p>You&#8217;ve got it all planned out in your head before the fight even starts.</p>
<p><b>Component Cost:</b> 1 healing surge and 100 gp</p>
<p><b>Time:</b> 1 hour</p>
<p><b>Duration:</b> Special</p>
<p><b>Skill: </b>History (no check)</p>
<p>You and all allies within 10 squares receive a +2 bonus on initiative checks. On the first round of combat, you and your allies can shift one square as a minor action. These effects last until you take a short or extended rest.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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