I read the Ampersand column today where martial practices are previewed — rituals, but using martial power and not magic. Okay, cool concept.
But the examples given utterly fail to convince me, because they’re not martial. They’re just…skills. Martial means used in war, not “disguises” or “non-verbal communication” or “forgery.”
I can’t figure out why forging a document would cost you a healing surge, honestly. Or why only martial characters can learn how to communicate without words. (Take that, bards, and your arcane power source!)
When I was reading through the description, before I got to the examples, I thought of martial “rituals” more like this:
Let Me Show You How To Hold That
Your buddy may be good with spells, but he’s got a lot to learn about weaponry.
Component Cost: 1 healing surge and 25 gp
Time: 1 hour
Duration: 24 hours
Skill: Athletics (no check)
Choose one simple or military weapon with which you are proficient. A willing ally (who must be present for the entire practice) also spends a healing surge, and gains proficiency with that weapon for the duration of the effect.
Ah, A Chance To Use This Freshly Sharpened Blade
It’s important to take good care of your weapons before an important battle.
Component Cost: 1 healing surge and 50 gp
Time: 10 minutes
Duration: 1 hour
Skill: Thievery (no check)
Choose one of your weapons. On the next critical hit you roll using an attack with that weapon, add an additional 1d6 damage.
No Plan Survives Contact with the Enemy
You’ve got it all planned out in your head before the fight even starts.
Component Cost: 1 healing surge and 100 gp
Time: 1 hour
Duration: Special
Skill: History (no check)
You and all allies within 10 squares receive a +2 bonus on initiative checks. On the first round of combat, you and your allies can shift one square as a minor action. These effects last until you take a short or extended rest.