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	<title>Dazed (save ends) &#187; Alternity</title>
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	<description>Gamma World, 4e D&#38;D, and maybe even Alternity</description>
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		<title>4lternity: Modular D&amp;D 4e for Science Fiction RPGing</title>
		<link>http://boldpueblo.com/dazed/2012/01/4lternity-modular-dd-4e-for-science-fiction-rpging/</link>
		<comments>http://boldpueblo.com/dazed/2012/01/4lternity-modular-dd-4e-for-science-fiction-rpging/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 14:11:19 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[4lternity]]></category>
		<category><![CDATA[Alternity]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[science fiction]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=382</guid>
		<description><![CDATA[Next Saturday I&#8217;m going to be running more outer-space adventures at Pasadena&#8217;s D&#038;D meetup, using the 4lternity variant of 4th edition D&#038;D I&#8217;ve been working on. In the spirit of the recently announced 5e D&#038;D/D&#038;D Next, here&#8217;s a description of 4lternity broken down into modular components. Module: Gamma World Math D&#038;D Gamma World showed that [...]]]></description>
			<content:encoded><![CDATA[<p>Next Saturday I&#8217;m going to be running more outer-space adventures at <a href="http://www.meetup.com/pasadena-dnd/events/47160332/">Pasadena&#8217;s D&#038;D meetup</a>, using <a href="http://boldpueblo.com/dazed/4lternity/">the <strong>4lternity</strong> variant of 4th edition D&#038;D I&#8217;ve been working on</a>.</p>
<p>In the spirit of the recently announced 5e D&#038;D/D&#038;D Next, here&#8217;s a description of 4lternity broken down into modular components.</p>
<h3>Module: Gamma World Math</h3>
<p><em>D&#038;D Gamma World</em> showed that you could simplify 4e D&#038;D by fixing the math used on player characters. Instead of scores (defenses, skills, attack rolls, etc.) being based on this:</p>
<blockquote><p><tt>Attribute + 1/2 Level + Extra Bonuses (feats, items, class bonuses, etc.)</tt></p></blockquote>
<p>In <em>Gamma World</em> they&#8217;re based on this:</p>
<blockquote><p><tt>Attribute + Level</tt></p></blockquote>
<p>This gets rid of the need for &#8220;enhancement bonuses&#8221; on weapons, armor, and neck slot items; for &#8220;feat taxes;&#8221; for &#8220;inherent bonuses;&#8221; for tier-based scaling bonuses; and other little fiddly bits.</p>
<h3>Module: Alternity Skills</h3>
<p>4th edition D&#038;D has 17 skills. Alternity has 40 skills. 4lternity uses the vastly expanded Alternity list for skills, because that&#8217;s what a science fiction game requires for distinguishing characters.</p>
<p>The features of the Alternity skill module are:</p>
<ul>
<li>Your race gives you 6 skills for free.</li>
<li>Your class gives you more skills, chosen from your list of class skills.</li>
<li>You get to choose bonus skills (those which aren&#8217;t necessarily class skills) as well, with the number modified by your Intelligence modifier.</li>
<li>Each skill has subskills called specialties.</li>
<li>You choose your specialties from your list of class specialties.</li>
<li>You get bonus specialties with the number modified by your Wisdom modifier.</li>
<li>Gamma World math: If you&#8217;re trained in a skill, you get Ability Modifier + 2 + Level as your skill roll. If you&#8217;re trained in a specialty, that adds an extra +2.</li>
<li>Alternity skills aren&#8217;t just non-combat, but include skills that you use when making attacks: Modern Ranged Weapons, Primitive Ranged Weapons, Unarmed Combat, Melee Weapons, Heavy Weapons. (This accounts in part for why the skill list is longer than D&#038;D.)</li>
</ul>
<h3>Module: Alternity Classes</h3>
<p>The classes for 4lternity are adaptations of the original five Alternity character classes to 4e D&#038;D rules &#8212; with the classes primarily built as subclasses or variants of the existing Essentials classes. The classes are:</p>
<ul>
<li><b>Combat Spec</b>: A variant of fighter, with a <i>defender aura</i> that&#8217;s modified for use with ranged weapons.</li>
<li><b>Diplomat:</b> A variant of warlord with a focus on directing the battle, and a free &#8220;multiclass&#8221; into one of the other classes.</li>
<li><b>Free Agent:</b> A variant of rogue with <i>sneak attack</i> and <i>backstab</i> abilities, plus <i>fast talk</i> for getting into or out of a jam.</li>
<li><b>Mindwalker:</b> A variant psion with a broad range of mental powers based on 5 psionic disciplines.</li>
<li><b>Tech Op:</b> An Int-based martial controller with specialization in a field of technology or science.</li>
</ul>
<h3>Module: Alternity Races</h3>
<p>The standard D&#038;D races are replaced with:</p>
<ul>
<li><b>Humans</b>: as per 4e D&#038;D.</li>
<li><b>Fraal</b>: psionic &#8220;grey&#8221; aliens.</li>
<li><b>Mechalus</b>: cybernetic pacifistic aliens.</li>
<li><b>Sesheyan</b>: winged jungle-born aliens.</li>
<li><b>T&#8217;sa</b>: quick, reptilian aliens.</li>
<li><b>Weren</b>: large furred aliens.</li>
</ul>
<p>See my player handout <a href="http://boldpueblo.com/downloads/4lternity/4lternity-welcome-brochure.pdf"><i>Welcome to the Verge</i></a> for better descriptions of the Alternity races.</p>
<h3>Module: Alternity Equipment</h3>
<p>The weapons and armor from Alternity actually extend the 4e D&#038;D list instead of replacing it. Stats for &#8220;primitive&#8221; weapons or armor such as swords, bows and chainmail remain the same as in 4e D&#038;D; the list just expands onward to cover more advanced weapons and armor.</p>
<ul>
<li>Weapons do either &#8220;impact&#8221; damage or &#8220;energy&#8221; damage, instead of D&#038;D&#8217;s plethora of typed damage. (There&#8217;s also &#8220;bleed&#8221; and &#8220;psychic&#8221; damage types in 4lternity.)</li>
<li>High tech armor provides resistance against impact and/or energy damage.</li>
<li>There are a number of new weapon properties such as <i>energized</i>, <i>autofire</i>, and <i>piercing</i> which are used to stat up futuristic weapons.</li>
<li>Weapons have an accuracy rating (-2 to +2) instead of a proficiency bonus; the math works out the same but comes at it from a different angle.</li>
</ul>
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		<item>
		<title>Alternity: Action Check Tracker</title>
		<link>http://boldpueblo.com/dazed/2009/11/alternity-action-check-tracker/</link>
		<comments>http://boldpueblo.com/dazed/2009/11/alternity-action-check-tracker/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 08:10:25 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Gaming Tools]]></category>
		<category><![CDATA[Alternity]]></category>
		<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=71</guid>
		<description><![CDATA[Alternity, WotC&#8217;s late, lamented sci-fi RPG, has a pretty interesting way of doing &#8220;initiative&#8221; (known as action checks): You make a roll against your action check score, and get an Amazing result, a Good, an Ordinary, or a Marginal. That represents the first phase, out of four, that you&#8217;ll be able to act. Your next [...]]]></description>
			<content:encoded><![CDATA[<p>Alternity, WotC&#8217;s late, lamented sci-fi RPG, has a pretty interesting way of doing &#8220;initiative&#8221; (known as action checks): You make a roll against your action check score, and get an Amazing result, a Good, an Ordinary, or a Marginal. That represents the first phase, out of four, that you&#8217;ll be able to act.</p>
<p>Your next action comes on the following phase, and if you have three actions, your third is on the phase after that &#8212; assuming that you rolled high enough on the action check. A hero with 3 actions needs to get a Good result on the action check to use all of her available actions in a given round.</p>
<p>So, it can get kind of complex, and you roll an action check each round &#8212; which means this all needs to be tracked. Back in the day, ten years ago, I would use a whiteboard on a wall, with columns drawn representing each of the phases and rows representing each hero or enemy. I&#8217;d place a checkmark in the appropriate square to represent their action on that phase, and then erase it when they acted.</p>
<div align="center"><img src="http://boldpueblo.com/downloads/alternity/Alternity-Action-Check-Tracker.png" alt="Alternity Action Checks: Amazing, Good, Ordinary, Marginal"></div>
<p>Now that I&#8217;ve started up Alternity, I figured there must be a better way &#8212; and there is! I have a lot of craft-foam tokens and markers that I use in 4e D&#038;D, and they&#8217;re in a variety of colors. (Most are 1-inch square, although some are 1-inch-diameter round.)</p>
<p>Each hero gets to choose a color, like pink or yellow or blue or green, that will represent them on the action check tracker. I have them give me one token for each action they can (theoretically) take in a round.</p>
<p>When combat starts, I choose another color (or colors) for their opponents, usually something like brown or black or white or tan. I ask the players for their action check results, and then place their colored action token in the appropriate phase on a my action check tracker, and do the same for their opponents.</p>
<p>Then it&#8217;s just a simple case of going through the phases and removing each token as the action is taken, and setting it aside. At the end of the round, I&#8217;ve got an empty action check tracker, and a pile of tokens &#8212; ready for next round&#8217;s action checks!</p>
<p>If you play Alternity and would like to download a copy of my action check tracker, <a href="http://boldpueblo.com/downloads/alternity/Alternity-Action-Check-Tracker.pdf">here&#8217;s a link</a>; it also includes a tracker for the current round of combat. Of course, a piece of paper with four phases written on it is pretty easy for you to make up youreself; I created the prototype of the action check tracker with two 3-by-5 cards and a Sharpie!</p>
]]></content:encoded>
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		<item>
		<title>Star*Drive Character Sheet for Alternity</title>
		<link>http://boldpueblo.com/dazed/2009/10/stardrive-character-sheet-for-alternity/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/stardrive-character-sheet-for-alternity/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 06:03:41 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Gaming Tools]]></category>
		<category><![CDATA[Alternity]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Star*Drive]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=47</guid>
		<description><![CDATA[Updated! I&#8217;m running a campaign of Alternity &#8212; TSR&#8217;s late, lamented science fiction game from the end of the 1990s &#8212; and so I whipped up a character sheet for the Star*Drive setting. You can download it, if you want: Star*Drive character sheet (163K pdf) Changelog 7 Nov 2501 2009: Newly updated to include better [...]]]></description>
			<content:encoded><![CDATA[<p><b>Updated!</b> I&#8217;m running a campaign of Alternity &#8212; TSR&#8217;s late, lamented science fiction game from the end of the 1990s &#8212; and so I whipped up a character sheet for the Star*Drive setting. You can download it, if you want:</p>
<ul>
<li><a href="http://boldpueblo.com/downloads/alternity/StarDrive-Charsheet.pdf">Star*Drive character sheet</a> (163K pdf)</li>
</ul>
<p><b>Changelog</b></p>
<p>7 Nov <del>2501</del> 2009: Newly updated to include better layout for skills, enough durability boxes for werens, the Stealth skill (which was accidentally left out), and a footer with the download URL.</p>
]]></content:encoded>
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