<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dazed (save ends)</title>
	<atom:link href="http://boldpueblo.com/dazed/feed/" rel="self" type="application/rss+xml" />
	<link>http://boldpueblo.com/dazed</link>
	<description>Game Geekery for 4e D&#38;D (and Alternity!)</description>
	<lastBuildDate>Sat, 03 Jul 2010 03:24:37 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Accessibility and Tabletop Gaming: Randomizers</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility-randomizers/</link>
		<comments>http://boldpueblo.com/dazed/2009/11/accessibility-randomizers/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 19:02:59 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[Braille]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[dice]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=76</guid>
		<description><![CDATA[Part two of a series on the accessibility of roleplaying games.
The first post on this topic looked at the accessibility of game rule texts &#8212; a vital and important component, but possibly the area in which most of us have the least ability to influence things. We&#8217;re not the game designers (well, maybe sometimes we [...]]]></description>
			<content:encoded><![CDATA[<div align="center"><em>Part two of a series on <a href="http://boldpueblo.com/dazed/category/accessibility/">the accessibility of roleplaying games</a>.</em></div>
<p>The first post on this topic <a href="http://boldpueblo.com/dazed/2009/11/accessibility/">looked at the accessibility of game rule texts</a> &#8212; a vital and important component, but possibly the area in which most of us have the least ability to influence things. We&#8217;re not the game designers (well, maybe <a href="http://boldpueblo.com/">sometimes we are</a>), and we really can&#8217;t retype or rewrite the entire rulebook easily.</p>
<p>For most gamers, the accessibility issue is more personal &#8212; it&#8217;s at our gaming table.  In this post, we&#8217;re going to take a look at what sort of physical artifacts are used in many roleplaying games and what the implications are for accessibility. Also, I&#8217;ll give a few suggestions as to how accessibility hurdles can be overcome &#8212; not the only solutions, by far, but some seed ideas for how we can make gaming more accessible.</p>
<h3>Randomizers (e.g., Dice)</h3>
<p>Nearly all roleplaying games use <b>a set of dice</b>: the traditional D&amp;D spread of d4, d6, d8, d10, d12, and d20; a handful of d10s; a bucketful of d6s; or some other combination of chunks of plastic you pick up and drop again, then look at to read the result.</p>
<p>So, right off the bat there, you can see there&#8217;s one possible problem: reading the results. </p>
<p><img src="http://boldpueblo.com/dazed/wp-content/uploads/2009/11/braille-dice.gif" alt="Tactile Dice" title="Tactile Dice" width="230" height="230" class="alignright size-full wp-image-79" />Most traditional six-sided dice <i>may</i> be tactile enough that someone who can&#8217;t see could feel the result. There are also special <a href="http://www.sightconnection.com/plu-370.html">&#8220;Braille dice&#8221;</a> available for not that much more than premium gaming dice; they&#8217;re more properly called <i>tactile dice</i> since the faces are traditional die pips and not true Braille numbers. </p>
<p>So, blind players can probably get their hands on accessible d6s, but to the best of my knowledge there are no tactile dice made for any other types of dice. Champions, anyone?</p>
<p>This is one of many times that a laptop computer at the gaming table can come in handy, in addition to reading electronic rulebooks. It&#8217;s not hard to find or create a die-rolling program, and with an earbud to listen to the results, a blind player or DM can roll any size of dice needed, without having to worry about buying tactile dice.</p>
<p><b>Aside:</b> Some of you may be saying, &#8220;Wait, why doesn&#8217;t the blind player just roll her dice and have a friend next to her read out the result?&#8221; Okay, sure, that could work with some gaming groups. But it may also establish a hierarchy in which some gamers at the table are dependent upon others, and we&#8217;d really rather have everyone equally independent and gaming on their own terms, right? Also, in many games the Gamemaster will need to make secret die rolls at times, and a &#8220;dice buddy&#8221; system makes it much harder for a blind gamer to be the Gamemaster.</p>
<p>Dice can also present problems for low-vision gamers if the pips are too small or the dice colors aren&#8217;t contrasting enough. Gamers with limited vision will probably bring their own dice to the gaming table. It&#8217;s not hard to find a set of larger polyhedral dice, or high-contrast dice such as black pips on white, or white pips on dark blue.</p>
<p>Dice may also be hard for some gamers to roll if they&#8217;ve got physical restrictions of their hands. Most of us take it for granted that we can pick up a die, lean over a table, and roll it, but some folks may lack that ability. Computers may help here, or maybe <a href="http://www.amazon.com/gp/product/B002AMVZ1O">electronic dice</a> &#8212; which, again, are available primarily only as d6s.</p>
<p>Not all games use dice, or use only dice; some may use <b>playing cards</b> as randomizers. If they&#8217;re a standard deck of cards, <a href="http://www.braillebookstore.com/view.php?C=Card+Games">large print and Braille packs are available</a>. Specialized cards, not so much so. You <i>might</i> be able to find a way to use someone else&#8217;s <a href="http://nfb.org/legacy/bm/bm01/bm0110/bm011007.htm">Braille embosser</a> &#8212; a &#8220;printer&#8221; for Braille &#8212; at a nearby university or school for the blind, but buying your own embosser probably won&#8217;t cut it as they&#8217;re price from nearly a thousand up to tens of thousands of dollars.</p>
<p><b>Update:</b> In comments, Jennifer adds the following; thanks, Jennifer!:<br />
<Blockquote><br />
For brailling playing cards using a &#8220;playing card slate&#8221; which are available for under $20 from specialty stores that sell adaptive products makes much more sense than using a braille embosser. Most embossers would not be able to accept playing cards because they can only use tractor-fed paper. </p>
<p>For cards that don&#8217;t have much information it&#8217;s easy to use this slate to braille directly on the cards. For cards with too much information to fit you can braille some sort of identification code on the card itself, and have a longer document that lists all the cards and complete information for each. </p>
<p>For cards that you don&#8217;t want to braille on directly (e.g., if the blind person doesn&#8217;t own the game), you can braille onto those clear plastic card protectors and put the cards inside them (although that might make shuffling a bit tricky), or even construct a completely alternate deck of cards on index cards that mirrors the regular deck, to be used only by the blind player when they need it.
</p></blockquote>
<p>I had some great feedback from gamers, including games with disabilities, on the last post, so I hope to hear more from you readers about how you&#8217;ve played D&amp;D or similar games! Next post in the series will be about miniatures and battlemaps.</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/11/accessibility-randomizers/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Alternity: Action Check Tracker</title>
		<link>http://boldpueblo.com/dazed/2009/11/alternity-action-check-tracker/</link>
		<comments>http://boldpueblo.com/dazed/2009/11/alternity-action-check-tracker/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 08:10:25 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Gaming Tools]]></category>
		<category><![CDATA[Alternity]]></category>
		<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=71</guid>
		<description><![CDATA[Alternity, WotC&#8217;s late, lamented sci-fi RPG, has a pretty interesting way of doing &#8220;initiative&#8221; (known as action checks): You make a roll against your action check score, and get an Amazing result, a Good, an Ordinary, or a Marginal. That represents the first phase, out of four, that you&#8217;ll be able to act.
Your next action [...]]]></description>
			<content:encoded><![CDATA[<p>Alternity, WotC&#8217;s late, lamented sci-fi RPG, has a pretty interesting way of doing &#8220;initiative&#8221; (known as action checks): You make a roll against your action check score, and get an Amazing result, a Good, an Ordinary, or a Marginal. That represents the first phase, out of four, that you&#8217;ll be able to act.</p>
<p>Your next action comes on the following phase, and if you have three actions, your third is on the phase after that &#8212; assuming that you rolled high enough on the action check. A hero with 3 actions needs to get a Good result on the action check to use all of her available actions in a given round.</p>
<p>So, it can get kind of complex, and you roll an action check each round &#8212; which means this all needs to be tracked. Back in the day, ten years ago, I would use a whiteboard on a wall, with columns drawn representing each of the phases and rows representing each hero or enemy. I&#8217;d place a checkmark in the appropriate square to represent their action on that phase, and then erase it when they acted.</p>
<div align="center"><img src="http://boldpueblo.com/downloads/alternity/Alternity-Action-Check-Tracker.png" alt="Alternity Action Checks: Amazing, Good, Ordinary, Marginal"></div>
<p>Now that I&#8217;ve started up Alternity, I figured there must be a better way &#8212; and there is! I have a lot of craft-foam tokens and markers that I use in 4e D&#038;D, and they&#8217;re in a variety of colors. (Most are 1-inch square, although some are 1-inch-diameter round.)</p>
<p>Each hero gets to choose a color, like pink or yellow or blue or green, that will represent them on the action check tracker. I have them give me one token for each action they can (theoretically) take in a round.</p>
<p>When combat starts, I choose another color (or colors) for their opponents, usually something like brown or black or white or tan. I ask the players for their action check results, and then place their colored action token in the appropriate phase on a my action check tracker, and do the same for their opponents.</p>
<p>Then it&#8217;s just a simple case of going through the phases and removing each token as the action is taken, and setting it aside. At the end of the round, I&#8217;ve got an empty action check tracker, and a pile of tokens &#8212; ready for next round&#8217;s action checks!</p>
<p>If you play Alternity and would like to download a copy of my action check tracker, <a href="http://boldpueblo.com/downloads/alternity/Alternity-Action-Check-Tracker.pdf">here&#8217;s a link</a>; it also includes a tracker for the current round of combat. Of course, a piece of paper with four phases written on it is pretty easy for you to make up youreself; I created the prototype of the action check tracker with two 3-by-5 cards and a Sharpie!</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/11/alternity-action-check-tracker/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Accessibility and Tabletop Gaming: Rulebooks</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/</link>
		<comments>http://boldpueblo.com/dazed/2009/11/accessibility/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 05:30:23 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[Opinions]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53</guid>
		<description><![CDATA[So, let&#8217;s talk about the concept of accessibility when it comes to roleplaying games.
The word &#8220;accessibility&#8221; has a number of different meanings; for example, it might mean whether or not game settings are accessible in terms of being easily grasped by people who are not familiar with the background. A Star Wars game set right [...]]]></description>
			<content:encoded><![CDATA[<p>So, let&#8217;s talk about the concept of accessibility when it comes to roleplaying games.</p>
<p>The word &#8220;accessibility&#8221; has a number of different meanings; for example, it might mean whether or not game settings are <i>accessible</i> in terms of being easily grasped by people who are not familiar with the background. A Star Wars game set right after the original trilogy might be accessible in this sense, while one set 137 years later in the Expanded Universe may be less accessible. But that&#8217;s not what I&#8217;m talking about here.</p>
<p><b>Accessibility</b>, in this context, means <b>accessible to people with disabilities</b> &#8212; the way that <i>accessibility</i> is used when <A href="http://www.w3.org/standards/webdesign/accessibility">talking about web design</a>, for example &#8212; or structural access to a building without wheelchair ramps.</p>
<p>My primarily background with disability work is with web accessibility; I used to do a lot of that, back when I was with the HTML Writers Guild, including work with the <a href="http://www.w3.org/TR/WCAG20/#acknowledgments">the World Wide Web Consortium&#8217;s Web Accessibility Initiative</a>. So that&#8217;s primarily where I&#8217;m coming from &#8212; but I&#8217;m not going to be focusing on web-based games, but on face-to-face, tabletop games.</p>
<p>What I&#8217;m specifically going to do is to look at various aspects of roleplaying games and discuss what the accessibility challenges may be in that game, and possibly provide some suggestions on how they might be overcome. Most gaming &#8212; like most web pages were, when I started doing accessibility work &#8212; is not designed with accessibility in mind, and thus many games fail to be fully accessible. I may use some games or game mechanics as examples, but this doesn&#8217;t mean I&#8217;m condemning them outright; instead I&#8217;m asking for clever gamers to think harder on how we can make tabletop gaming something that <i>everyone</i> can do, and not just the (temporarily) able-bodied.</p>
<h3>Understanding who needs accessibility</h3>
<p>To get a good idea of what the accessibility challenges are, we need to look at what disabilities are out there and how they&#8217;ll affect game play at the tabletop. Here&#8217;s the start of a list &#8212; which isn&#8217;t comprehensive! &#8212; of some ways that disabilities might affect gaming.</p>
<ul>
<li>Some Deaf players might not be able to communicate with non-Deaf players who don&#8217;t use sign language. This could prevent Deaf players from joining gaming groups or playing con games, unless the majority of players at the table can sign.</li>
<li>Blind players may not be able to read the rulebooks, if not provided in an accessible (usually electronic) format. They may not be able to read most dice, or to keep track of a battle on a combat map.</li>
<li>Players with limited manual dexterity might not be able to manipulate miniatures and dice, flip through rulebooks, or fill out character sheets.</li>
<li>Exotic game rules &#8212; such as Sea Dracula&#8217;s &#8220;dance off&#8221; &#8212; may be completely inaccessible to players with some disabilities.</li>
</ul>
<p>To fully understand what accessibility means in a gaming context, game players and game designers need to think beyond simply what our own abilities are, and consider a larger audience that may not share the same physical abilities.  If a game requires pointing a nerf gun at other players, how can you adapt the game (or can you?) for people who can&#8217;t point a nerf gun?</p>
<p>Also, proper accessibility for games requires not just that people with disabilities are able to participate, but that they can <i>participate fully</i>. In other words, in games with a Dungeon Master or Gamemaster, people with disabilities need to be able to take those roles as much as any other player of the game might. <b>Game accessibility includes the ability to be the GM.</b></p>
<p>One more thing to remember: Disability-rights activists (and other folks) will often speak of <b>&#8220;temporarily able-bodied.&#8221;</b> That&#8217;s a reminder not just to the fact that we could get hit crossing the street and end up in a wheelchair, but also points out that the older we get, the more likely we are to acquire disabilities that we didn&#8217;t possess in our youth. Roleplaying games aren&#8217;t confined to teenagers, and our population is aging &#8212; what games will <i>you</i> be able to play when you&#8217;re in an assisted living facility?</p>
<h3>Part One: Accessibility of the Rules</h3>
<p>First off, let&#8217;s take a look at the core of any game &#8212; the rules themselves. Usually printed in book form, sometimes available as PDFs; what makes any given ruleset accessible or not?</p>
<p><b>Rules that are available in an electronic format are a huge boon in terms of accessibility.</b> Digital texts of game rules make it possible for gamers who can&#8217;t see to use screenreaders, screen magnifiers, or Braille terminals to read the rules. They may also help some gamers who have problems turning pages easily but can operate a computer.</p>
<p>One example of increased accessibility that was an accidental byproduct of another decision:  The 3.0 Dungeons and Dragons SRD. The purpose was not to make the rules available to blind players, but by publishing those rules in text and HTML formats, Wizards of the Coast created a pretty accessible game. Unfortunately, the full rules for 4th edition D&#038;D aren&#8217;t available in a similar format, making 4e a <i>less accessible</i> game system than 3.0.</p>
<p><b>Digital game books can still present accessibility problems.</b> It&#8217;s not enough to just have a non-paper format available; the text needs to be presented in a way that it can be used without the ability to see images, as with web accessibility. Monsters need to be described in text, not just visually; diagrams that convey information must be complemented with textual descriptions; tables need to be individually navigable and not just images made in Photoshop.</p>
<p>(Also, a pirated PDF? Is almost always a scan of the physical book, i.e., an image, and usually does not provide access to the text via accessibility-enabled PDF readers.)</p>
<p><b>Readability (of several types) is also a concern.</b> Layout and design counts: a rulebook with tiny text or a very &#8220;artistic&#8221; but low-contrast background on every page maybe readable to many people, but not to someone with impaired vision. Game rules that rely solely on color &#8212; &#8220;the skills that can be used untrained are shown in green, while those which can&#8217;t are shown on red&#8221; &#8212; can introduce problems for colorblind players as well as players who just can&#8217;t see either color on the page.</p>
<p>Readability also includes the way a book is written. Gamers with cognitive disabilities (including dyslexia) may have a hard time with game rules where the language is overly complex. <a href="http://www.online-utility.org/english/readability_test_and_improve.jsp">Online calculators can tell you what reading level text is written for</a>; I ran my own game, &#8220;I&#8217;m a Pretty Princess!&#8221;, through the calculator, and found that it was written at about a 10th to 12th grade level. Probably too high for a game that can be played with kids!</p>
<p><b>Note:</b> I realize that talking about reading levels may be the most controversial thing I say here. Most gamer geeks are proud of their reading and writing levels, and would see writing at a &#8220;higher level&#8221; to be indicative of their own intelligence. <i>Nothing could be further from the truth, however.</i> You&#8217;re not a better writer if your writing is hard to read. If your goal really is for everyone to be able to play your game &#8212; not just people &#8220;as smart as I am&#8221; (elitist much?) &#8212; then you&#8217;ll take a look at what you can do about making those rules readable.</p>
<p>And yes, sure, there are problems with any automated analysis like this, but they&#8217;re just trying to provide an approximation. The general rule is this:  The more readable your writing, the more people who are able to play.</p>
<div align="center"><i>Next in the series: <a href="http://boldpueblo.com/dazed/2009/11/accessibility-randomizers/">Randomizers (e.g., dice)</a></i></div>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/11/accessibility/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Star*Drive Character Sheet for Alternity</title>
		<link>http://boldpueblo.com/dazed/2009/10/stardrive-character-sheet-for-alternity/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/stardrive-character-sheet-for-alternity/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 06:03:41 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[Gaming Tools]]></category>
		<category><![CDATA[Alternity]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Star*Drive]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=47</guid>
		<description><![CDATA[Updated! I&#8217;m running a campaign of Alternity &#8212; TSR&#8217;s late, lamented science fiction game from the end of the 1990s &#8212; and so I whipped up a character sheet for the Star*Drive setting. You can download it, if you want:

Star*Drive character sheet (163K pdf)

Changelog
7 Nov 2501 2009: Newly updated to include better layout for skills, [...]]]></description>
			<content:encoded><![CDATA[<p><b>Updated!</b> I&#8217;m running a campaign of Alternity &#8212; TSR&#8217;s late, lamented science fiction game from the end of the 1990s &#8212; and so I whipped up a character sheet for the Star*Drive setting. You can download it, if you want:</p>
<ul>
<li><a href="http://boldpueblo.com/downloads/alternity/StarDrive-Charsheet.pdf">Star*Drive character sheet</a> (163K pdf)</li>
</ul>
<p><b>Changelog</b></p>
<p>7 Nov <del>2501</del> 2009: Newly updated to include better layout for skills, enough durability boxes for werens, the Stealth skill (which was accidentally left out), and a footer with the download URL.</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/10/stardrive-character-sheet-for-alternity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Old School Style in the New Schoolhouse</title>
		<link>http://boldpueblo.com/dazed/2009/10/old-school-style-in-the-new-schoolhouse/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/old-school-style-in-the-new-schoolhouse/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 19:36:39 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[OD&D]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=42</guid>
		<description><![CDATA[I keep thinking that my next 4e D&#038;D game should allow only these classes:

Fighter
Paladin
Ranger
Cleric
Druid
Wizard
Rogue
Assassin
Monk
Bard (via multiclass feats only)

And these races:

Dwarf
Elf
Gnome
Half-Elf
Halfling
Half-Orc
Human

None of these &#8220;dragonborn&#8221; or &#8220;eladrin;&#8221; no &#8220;sorcerers&#8221; or &#8220;avengers!&#8221;
Of course, your race determines which classes are open to you:

Dwarf: Fighter, Rogue, Assassin
Elf: Fighter, Wizard, Rogue, Assassin
Gnome: Fighter, Wizard (illusionist build only), Rogue, Assassin
Half-Elf: Cleric, Druid, [...]]]></description>
			<content:encoded><![CDATA[<p>I keep thinking that my next 4e D&#038;D game should allow only these classes:</p>
<ul>
<li>Fighter</li>
<li>Paladin</li>
<li>Ranger</li>
<li>Cleric</li>
<li>Druid</li>
<li>Wizard</li>
<li>Rogue</li>
<li>Assassin</li>
<li>Monk</li>
<li>Bard (via multiclass feats only)</li>
</ul>
<p>And these races:</p>
<ul>
<li>Dwarf</li>
<li>Elf</li>
<li>Gnome</li>
<li>Half-Elf</li>
<li>Halfling</li>
<li>Half-Orc</li>
<li>Human</li>
</ul>
<p>None of these &#8220;dragonborn&#8221; or &#8220;eladrin;&#8221; no &#8220;sorcerers&#8221; or &#8220;avengers!&#8221;</p>
<p>Of course, your race determines which classes are open to you:</p>
<ul>
<li><b>Dwarf:</b> Fighter, Rogue, Assassin</li>
<li><b>Elf:</b> Fighter, Wizard, Rogue, Assassin</li>
<li><b>Gnome:</b> Fighter, Wizard (illusionist build only), Rogue, Assassin</li>
<li><b>Half-Elf:</b> Cleric, Druid, Fighter, Ranger, Wizard, Rogue, Assassin</li>
<li><b>Halfling:</b> Fighter, Rogue</li>
<li><b>Half-Orc:</b> Cleric, Fighter, Rogue, Assassin</li>
<li><b>Human:</b> Any single class</li>
</ul>
<p>A few hybrid classes would be allowed &#8212; based on your race, of course:</p>
<ul>
<li><b>Dwarf:</b> Fighter|Rogue</li>
<li><b>Elf</b>: Fighter|Wizard, Fighter|Rogue, Rogue|Wizard</li>
<li><b>Gnome:</b> Fighter|Wizard (illusionist build only), Fighter|Rogue, Rogue|Wizard (illusionist build only)</li>
<li><b>Half-Elf:</b> Cleric|Fighter, Cleric|Ranger, Cleric|Wizard, Fighter|Wizard, Fighter|Rogue, Rogue|Wizard</li>
<li><b>Halfling:</b> Fighter|Rogue</li>
<li><b>Half-Orc:</b> Cleric|Fighter, Cleric|Rogue, Cleric|Assassin, Fighter|Rogue, Fighter|Assassin</li>
<li><b>Human:</b> no hybrid classes</li>
</ul>
<p>&#8230;but maybe this is getting a little too silly.</p>
<p>(Oh, and also, I&#8217;d only use monsters that appear in the 1e <i>Monster Manual</i>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/10/old-school-style-in-the-new-schoolhouse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Combat tracking tables, by character</title>
		<link>http://boldpueblo.com/dazed/2009/10/combat-tracking-tables-by-character/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/combat-tracking-tables-by-character/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 19:09:11 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Gaming Tools]]></category>
		<category><![CDATA[4e]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=38</guid>
		<description><![CDATA[Last Friday, during the middle of RinCon, I got a great idea for a D&#38;D one-shot that I wanted to run &#8212; &#8220;DragonSlayer&#8221;: a one-shot with Epic-tier, level 26 characters. Sadly, due to a lot of bad luck and an outbreak of serious depression, I never got to run the game, but I may do [...]]]></description>
			<content:encoded><![CDATA[<p>Last Friday, during the middle of RinCon, I got a great idea for a D&amp;D one-shot that I wanted to run &#8212; &#8220;DragonSlayer&#8221;: a one-shot with Epic-tier, level 26 characters. Sadly, due to a lot of bad luck and an outbreak of serious depression, I never got to run the game, but I may do so sometime in the future; I still have the character sheets.</p>
<p>One thing I discovered was that level 26 characters don&#8217;t necessarily have that many more <em>powers</em> than other characters &#8212; sure, they&#8217;ve got 17 powers (roughly) compared the 4 at first level, but level 13 characters have 13 &#8212; but they&#8217;ve sure got a heck of a lot more things you&#8217;ve got to look for. Conditions that may or many not apply, powers or feats that trigger off of certain situations, times you need to check not what you are doing but what an enemy or ally does as well.</p>
<p>Even in the regular campaigns I play in or run, which are levels 2, 4, and 6, we&#8217;ve got multiple instances of players simply forgetting to use a power when they could have. Our bard in last night&#8217;s game did this quite spectacularly well, including forgetting to give us temporary hit points and bonus on healing surges spent during a short rest.</p>
<p><b>e</b> at <a href="http://geeksdreamgirl.com/">Geek&#8217;s Dream Girl</a> describes <a href="http://geeksdreamgirl.com/2009/10/15/a-byrdes-eye-look-at-epic-level-4e-dd/">a similar situation she had last weekend, playing level 27 characters</a>:</p>
<blockquote><p>
<b>Will it be hard to keep track of everything my character can do?</b></p>
<p>Short answer – yes.</p>
<p>Long answer – as a Leader, there were a lot of things I could do that added bonuses not only for myself, but for other members of the party.  Some of these affected those next to me (<i>for example, I bought an armor set</i>), some affected those next to my battle standard (<i>which I only used in one out of the three encounters, and not to any great effect</i>), and others affected those next to my spirit companion.  To top it off, I had one that affected me, but only for the first round of combat before I was attacked.  What’s my AC?  F- if I know!!  Hahaha!</p>
<p>I think it would be much easier if I had “grown up” with <a href="http://geeksdreamgirl.com/2009/10/11/epic-level-4th-edition-dd-meet-bigbyrde/">BigByrde</a> rather than trying to run her at 27th level.  It’s easier to remember things when you’re only adding them a bit at a time.
</p></blockquote>
<p>And here I was expecting people to sit down at the convention table and run level 26 characters they&#8217;d never seen before and didn&#8217;t even create themselves? Madness!</p>
<p>So here&#8217;s what I did.</p>
<p>I went through each pre-gen character&#8217;s sheet, page by page, feat by feat, class ability by class ability, power by power, item by item &#8212; and I created a table in OpenOffice that listed each thing that each player had to keep track of in combat.</p>
<p>Here&#8217;s the example for Nalla, the level 26 Goliath fighter pre-gen:</p>
<table border="0" cellspacing="0" cellpadding="4" width="100%">
<col width="62"></col>
<col width="139"></col>
<col width="55"></col>
<tbody>
<tr valign="top">
<td width="24%"><strong>An enemy marked by you&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">&#8230;shifts.</td>
<td width="54%">Make a melee basic attack against the enemy, if adjacent to you. If you hit, you do an extra +6 damage.</td>
<td width="21%">Combat Challenge (fighter), Potent Challenge (feat)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;makes an attack which doesn&#8217;t include you.</td>
<td width="54%">Make a melee basic attack against the enemy, if adjacent to you. If you hit, you do an extra +6 damage. The marked enemy takes a -3 penalty on attacks against anyone except you.</td>
<td width="21%">Combat Challenge (fighter), Potent Challenge (feat), Daunting Challenge (feat)</td>
</tr>
<tr valign="top">
<td width="24%"><strong>You attack with&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">&#8230;an opportunity attack.</td>
<td width="54%">+2 on the attack roll. If you hit, the target&#8217;s movement ends. You push the target 1 square, whether you hit or miss.</td>
<td width="21%">Combat Superiority (fighter), Knock-Back Swing (feat)</td>
</tr>
<tr valign="top">
<td width="24%"><strong>You miss with&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">&#8230;your hammer.</td>
<td width="54%">You do 6 points of damage.</td>
<td width="21%">Hammer Rhythm (feat)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;an opportunity attack.</td>
<td width="54%">You push the target 1 square and do 6 points of damage.</td>
<td width="21%">Knockback Swing (feat), Hammer Rhythm (feat)</td>
</tr>
<tr valign="top">
<td width="24%"><strong>You successfully hit with&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">
<p style="font-weight: normal;">&#8230;a melee attack.</p>
</td>
<td width="54%">You can use the Encounter power on your Giantkind Gloves. You can use the Daily power of your Belt of Giant Strength.</td>
<td width="21%">Giantkind Gloves (item), Belt of Giant Strength (item)</td>
</tr>
<tr valign="top">
<td width="24%">
<p style="font-weight: normal;">&#8230;a 19 or 20.</p>
</td>
<td width="54%">You score a critical hit. You do +5d6 damage. You make a saving throw against one effect that a save can end, with a +5 bonus. You can use the Daily power of your Legendary Craghammer. You can use the Encounter power of your Citrine Solitaire.</td>
<td width="21%">Bludgeon Mastery (feat), Legendary Craghammer (item), Amulet of Double Fortune (item), Citrine Solitaire (item)</td>
</tr>
<tr valign="top">
<td width="24%">
<p style="font-weight: normal;">&#8230;an attack granted by Combat Challenge.</p>
</td>
<td width="54%">You do an extra +6 damage.</td>
<td width="21%">Potent Challenge (feat)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;an attack that pushes or knocks the target prone.</td>
<td width="54%">The target takes 6 damage.</td>
<td width="21%">Trample the Fallen (Iron Vanguard)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;an attack that drops your foe to 0 hp.</td>
<td width="54%">You regain 6 hp.</td>
<td width="21%">Enduring Warrior (Iron Vanguard)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;an attack that adds a condition a save can end.</td>
<td width="54%">Your enemy takes -2 on the saving throw.</td>
<td width="21%">Thunder Hammer (feat)</td>
</tr>
<tr valign="top">
<td width="24%"><strong>You spend an action point&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">&#8230;to take an extra action</td>
<td width="54%">You gain +4 to your defenses until the start of your next turn. You regain the use of an Encounter power you have already expended.</td>
<td width="21%">Ferocious Reaction (Iron Vanguard), Martial Mastery (feat)</td>
</tr>
<tr valign="top">
<td width="24%"><strong>An ally&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">&#8230;is adjacent to you.</td>
<td width="54%">The ally gets +1 on Armor Class.</td>
<td width="21%">Phalanx Warrior (feat)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;rolls initiative, within 5 squares of you.</td>
<td width="54%">The ally gets +2 item bonus on initiative checks.</td>
<td width="21%">Helm of Battle (item)</td>
</tr>
<tr valign="top">
<td width="24%"></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%"><strong>You are&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">&#8230;hit by an area or close attack.</td>
<td width="54%">Immediate Interrupt: You can use the Daily power of your Dragondaunt Shield.</td>
<td width="21%">Dragondaunt Shield (item)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;hit by a critical attack by a non-minion.</td>
<td width="54%">Gain a +6 bonus to damage rolls against that enemy until the end of the encounter.</td>
<td width="21%">Tattoo of Vengeance (item)</td>
</tr>
<tr valign="top">
<td width="24%"><strong>You&#8230;</strong></td>
<td width="54%"></td>
<td width="21%"></td>
</tr>
<tr valign="top">
<td width="24%">&#8230;roll an Athletics check to jump or climb.</td>
<td width="54%">Roll twice and use either result.</td>
<td width="21%">Powerful Athlete (Goliath)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;make a saving throw.</td>
<td width="54%">For the first saving throw in an encounter, roll twice.</td>
<td width="21%">Markings of the Blessed (feat)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;drop to 0 hit points.</td>
<td width="54%">You can spend an action point to take an action, and you gain +4 to your defenses until the start of your next turn. You can use your No Surrender daily power. You can use the Daily power of your Ring of Invigoration. </td>
<td width="21%">Enduring Warrior (Iron Vanguard), No Surrender (Utility 10), Ring of Invigoration (item)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;make a Strength check or a Strength-based Skill Check.</td>
<td width="54%">You can add +10 to the result, once per day.</td>
<td width="21%">Unending Strength (Eternal Defender)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;use your Stone&#8217;s Endurance power.</td>
<td width="54%">You gain 19 temporary hit points.</td>
<td width="21%">Unyielding Stone (feat)</td>
</tr>
<tr valign="top">
<td width="24%">&#8230;spend a healing surge.</td>
<td width="54%">You gain 6 temporary hit points.</td>
<td width="21%">Grit (feat)</td>
</tr>
</tbody>
</table>
<p>Nalla&#8217;s tracking table was the simplest; some, like the warlock&#8217;s, were pretty damn crazy when certain synergies started piling up on top of each other:  </p>
<blockquote><p><b>You successfully hit&#8230;</b><br />
<i>&#8230;with a roll of 20, a Large or larger dragon affected by your Warlock&#8217;s Curse with an attack while concealed due to Shadow Walk and you have combat advantage against that enemy, which is also the target of your your Immortal Curse</i>:</p>
<p>You score a critical hit. You do an extra 13+5d12 damage. The target grants combat advantage to you and gains vulnerable 5 fire, until the end of your next turn. If you deal your Warlock&#8217;s Curse extra damage to the target, you do an extra 30 damage. You gain 1 action point that must be spent before the end of your next turn. You ignore any resistance to fire the target may have.
</p></blockquote>
<p>I still need to work out how to generalize this solution and come up with some sort of form, chart, reminder tool, or other physical artifact to create something like this that doesn&#8217;t involve just opening a word processor &#8212; but for now, this is an approach I&#8217;m probably going to use on my own characters in the future so that I actually can keep track of what I can and can&#8217;t do in any particular situation.</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/10/combat-tracking-tables-by-character/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Let me tell you about my character: Qi</title>
		<link>http://boldpueblo.com/dazed/2009/10/let-me-tell-you-about-my-character-qi/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/let-me-tell-you-about-my-character-qi/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 21:05:09 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Eberron]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=26</guid>
		<description><![CDATA[Here&#8217;s the Obsidian Portal page for Qi, my hybrid (rogue&#124;sorcerer) changeling in Jeremy&#8217;s Wednesday night Eberron game.
She&#8217;s kind of &#8230; crazy. She has this annoying tendency to believe her own lies, like some sort of method actress gone horribly wrong.
So far she&#8217;s convinced herself that she&#8217;s a drug addict, a college student, and a gnoll.
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the Obsidian Portal <a href="http://www.obsidianportal.com/character/qi">page for Qi</a>, my hybrid (rogue|sorcerer) changeling in Jeremy&#8217;s Wednesday night Eberron game.</p>
<p>She&#8217;s kind of &#8230; crazy. She has this annoying tendency to believe her own lies, like some sort of method actress gone horribly wrong.</p>
<p>So far she&#8217;s convinced herself that she&#8217;s a drug addict, a college student, and a gnoll.</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/10/let-me-tell-you-about-my-character-qi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Tide of Summer: background, and backgrounds</title>
		<link>http://boldpueblo.com/dazed/2009/10/the-tide-of-summer-background-and-backgrounds/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/the-tide-of-summer-background-and-backgrounds/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 20:50:51 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Campaigns]]></category>
		<category><![CDATA[House Rules]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[Tide of Summer]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=24</guid>
		<description><![CDATA[For those of you who are interested, here&#8217;s the campaign background information on the countries in my current D&#038;D campaign, The Tide of Summer. We game weekly at my place in Tucson.

D&#038;D Locales and Backgrounds (149K PDF file)

The backstory that isn&#8217;t in this document:  About 17 years ago, there was a world-wide event known [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who are interested, here&#8217;s the campaign background information on the countries in my current D&#038;D campaign, <b>The Tide of Summer</b>. We game weekly at my place in Tucson.</p>
<ul>
<li><a href="http://boldpueblo.com/downloads/4e/campaigns/tos/dnd-locales-and-backgrounds.pdf">D&#038;D Locales and Backgrounds</a> (149K PDF file)</li>
</ul>
<p>The backstory that isn&#8217;t in this document:  About 17 years ago, there was a world-wide event known as the Feystorm, in which the Feywild and the Natural world basically crashed into each other. The fey (eladrin, gnomes, elves, and others) are the bad guys of this campaign <small>[1]</small>, and are part of Summer Queen Tiandra&#8217;s army, the Tide of Summer. </p>
<p><small><small><small>[1] or at least, so they <i>appear</i> to the player characters</small></small></small></p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/10/the-tide-of-summer-background-and-backgrounds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Target is knocked&#8230;what now?</title>
		<link>http://boldpueblo.com/dazed/2009/10/target-is-knocked-what-now/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/target-is-knocked-what-now/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 20:47:03 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Monsters]]></category>
		<category><![CDATA[4e]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=22</guid>
		<description><![CDATA[Last night in my D&#038;D game, the party fought a green dragon. I used the base stats from the D&#038;D Adventure Tools monster builder, which is pretty good. (Added a few abilities to make it a fey green dragon.)
Here&#8217;s the stats for a green dragon, as per the Adventure Tools:

As we discovered last night, there [...]]]></description>
			<content:encoded><![CDATA[<p>Last night in my D&#038;D game, the party fought a green dragon. I used the base stats from the D&#038;D Adventure Tools monster builder, which is pretty good. (Added a few abilities to make it a <i>fey</i> green dragon.)</p>
<p>Here&#8217;s the stats for a green dragon, as per the Adventure Tools:</p>
<p><a href="http://www.flickr.com/photos/nextofkynn/3977191655/" title="greendragonknockedpron by kynn, on Flickr"><img src="http://farm3.static.flickr.com/2666/3977191655_f6e7b78fc2_o.png" width="431" height="789" alt="greendragonknockedpron" /></a></p>
<p>As we discovered last night, there seems to be a typo in the young green dragon stats. Specifically, this:</p>
<p><a href="http://www.flickr.com/photos/nextofkynn/3977191707/" title="tailsweepknockedpron by kynn, on Flickr"><img src="http://farm3.static.flickr.com/2540/3977191707_657da477f9_o.png" width="431" height="168" alt="tailsweepknockedpron" /></a></p>
<p>Group consensus was that the party&#8217;s fighter, who got tailswept on the first round because he didn&#8217;t move, clearly was knocked to his hands and knees, facing away from the dragon, ass in the air and with a sultry, come-amd-get-it look in his eyes as he looked back at the dragon over his shoulder.</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/10/target-is-knocked-what-now/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pork is a nice sweet meat</title>
		<link>http://boldpueblo.com/dazed/2009/10/pork-is-a-nice-sweet-meat/</link>
		<comments>http://boldpueblo.com/dazed/2009/10/pork-is-a-nice-sweet-meat/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 20:01:00 +0000</pubDate>
		<dc:creator>Kynn</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[4e]]></category>

		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=14</guid>
		<description><![CDATA[So, Berin Kinsman declared this dude the Best. D&#038;D. Mini. EVAR.:



As it turns out, I know this mini quite well! One of my friends uses this as his character miniature in every game, no matter what he&#8217;s playing. It&#8217;s been a dwarf, a human, a genasi, a half-orc; a swordmage, a warden, a fighter, a [...]]]></description>
			<content:encoded><![CDATA[<p>So, Berin Kinsman declared this dude the Best. D&#038;D. Mini. EVAR.:</p>
<div align="center">
<img src="https://hive.crystalcommerce.com/photo/file/558/42720/large/Desert_of_Desolation_-_011_Farmer.jpg" alt="Farmer mini">
</div>
<p>As it turns out, I know this mini quite well! One of my friends uses this as his character miniature in <i>every game</i>, no matter what he&#8217;s playing. It&#8217;s been a dwarf, a human, a genasi, a half-orc; a swordmage, a warden, a fighter, a barbarian.</p>
<p>Just in case you get an inkling to use this miniature, here&#8217;s what you need: stats for a 1st level beastmaster ranger with a pet pig and a meatcleaver on his belt:</p>
<p><iframe src="http://iplay4e.appspot.com/characters/viewSheet?xsl=jPint&#038;key=agdpcGxheTRlchELEglDaGFyYWN0ZXIYoJQPDA" style="width:335px;border:none; height:520px; padding:0;" frameborder="no"></iframe></p>
<p>====== Created Using Wizards of the Coast D&#038;D Character Builder ======<br />
William Hoggett, level 1<br />
Human, Ranger<br />
Build: Beastmaster Ranger<br />
Fighting Style: Beast Mastery<br />
Beast Companion Type: Boar<br />
Background: Occupation &#8211; Farmer (+2 to Nature)</p>
<p>FINAL ABILITY SCORES<br />
Str 16, Con 11, Dex 10, Int 8, Wis 18, Cha 10.</p>
<p>STARTING ABILITY SCORES<br />
Str 14, Con 11, Dex 10, Int 8, Wis 18, Cha 10.</p>
<p>AC: 13 Fort: 15 Reflex: 12 Will: 15<br />
HP: 23 Surges: 6 Surge Value: 5</p>
<p>TRAINED SKILLS<br />
Dungeoneering +9, Nature +11, Athletics +7, Endurance +4, Heal +9, Perception +9</p>
<p>UNTRAINED SKILLS<br />
Acrobatics -1, Arcana -1, Bluff, Diplomacy, History -1, Insight +4, Intimidate, Religion -1, Stealth -1, Streetwise, Thievery -1</p>
<p>FEATS<br />
Human: Beast Protector<br />
Level 1: Vengeful Beast</p>
<p>POWERS<br />
Bonus At-Will Power: Circling Strike<br />
Ranger at-will 1: Predator Strike<br />
Ranger at-will 1: Hunter&#8217;s Teamwork<br />
Ranger encounter 1: Synchronized Strike<br />
Ranger daily 1: Driving the Quarry</p>
<p>ITEMS<br />
Halberd, Hide Armor, Handaxe<br />
RITUALS<br />
Raise Beast Companion<br />
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p>
<p>I named his boar &#8220;Babe the sheep-pig&#8221; and described it as &#8220;little pink pig who misses his ma.&#8221; The character&#8217;s first name comes from my friend William, and his last name is, of course, another reference to one of my favorite movies.</p>
]]></content:encoded>
			<wfw:commentRss>http://boldpueblo.com/dazed/2009/10/pork-is-a-nice-sweet-meat/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
