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	<title>Comments for Dazed (save ends)</title>
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	<description>Game Geekery for 4e D&#38;D (and Alternity!)</description>
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		<title>Comment on Accessibility and Tabletop Gaming: Rulebooks by kindle case</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-1076</link>
		<dc:creator>kindle case</dc:creator>
		<pubDate>Sat, 10 Jul 2010 04:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-1076</guid>
		<description>&lt;strong&gt;kindle case&#124;accessories&#124;leather cover...&lt;/strong&gt;

Great kindle case, kindle leather cover,kindle accessories for your choices....</description>
		<content:encoded><![CDATA[<p><strong>kindle case|accessories|leather cover&#8230;</strong></p>
<p>Great kindle case, kindle leather cover,kindle accessories for your choices&#8230;.</p>
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		<title>Comment on Skill Challenge Tiles by darkmagic</title>
		<link>http://boldpueblo.com/dazed/2009/10/skill-challenge-tiles/comment-page-1/#comment-188</link>
		<dc:creator>darkmagic</dc:creator>
		<pubDate>Fri, 05 Mar 2010 06:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=3#comment-188</guid>
		<description>[...] 4 ... Sarah Darkmagic says: February 10, 2010 at 9:08 pm. Gamers Helping Haiti: DriveThruRPG...Skill Challenge Tiles Dazed (save ends)Posted in Gaming Tools &#124; 2 Comments So, 4th edition Dungeons &amp; Dragons uses maps and ... post [...]</description>
		<content:encoded><![CDATA[<p>[...] 4 &#8230; Sarah Darkmagic says: February 10, 2010 at 9:08 pm. Gamers Helping Haiti: DriveThruRPG&#8230;Skill Challenge Tiles Dazed (save ends)Posted in Gaming Tools | 2 Comments So, 4th edition Dungeons &amp; Dragons uses maps and &#8230; post [...]</p>
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		<title>Comment on Do they just not know what &#8220;martial&#8221; means? by drow</title>
		<link>http://boldpueblo.com/dazed/2009/10/do-they-just-not-know-what-martial-means/comment-page-1/#comment-51</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Thu, 24 Dec 2009 06:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=12#comment-51</guid>
		<description>that&#039;s what happens when rogue is a martial class.</description>
		<content:encoded><![CDATA[<p>that&#8217;s what happens when rogue is a martial class.</p>
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		<title>Comment on Accessibility and Tabletop Gaming: Rulebooks by Kaz</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-32</link>
		<dc:creator>Kaz</dc:creator>
		<pubDate>Thu, 26 Nov 2009 23:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-32</guid>
		<description>This is an awesome post.

I&#039;d never really thought about accessibility for RPGs before, but wooow has this raised a lot of thoughts and ideas for me. I used to be very keen on RPing, but I wound up losing most of my interest and looking back it was definitely in part because they weren&#039;t very friendly to my disability. In fact, I wound up writing a &lt;a href=&quot;http://kaz.dreamwidth.org/213015.html?#cutid1&quot; rel=&quot;nofollow&quot;&gt;post about my experiences while RPing and how you could make an RP accessible for me.&lt;/a&gt; I&#039;m an Aspie, so I&#039;m not sure this is the kind of thing you have in mind (especially given how you mention &quot;physical abilities&quot; in the post), but there&#039;s still access questions. Is it possible for me to play neurotypical characters, given that my neurology doesn&#039;t exactly magically change when I sit down to RP? How can you support me if I want to try? How can you adapt if I can&#039;t, and prevent me from being the player that keeps getting whumped by the GM for failing to pick up on &quot;obvious&quot; clues and doing really strange things? and other such fun stuff.

And of course access issues such as rulebooks everyone can read and some random number generator everyone can use are really important, and far too often overlooked.

So, thank you so much for writing this! It&#039;s definitely made me think.</description>
		<content:encoded><![CDATA[<p>This is an awesome post.</p>
<p>I&#8217;d never really thought about accessibility for RPGs before, but wooow has this raised a lot of thoughts and ideas for me. I used to be very keen on RPing, but I wound up losing most of my interest and looking back it was definitely in part because they weren&#8217;t very friendly to my disability. In fact, I wound up writing a <a href="http://kaz.dreamwidth.org/213015.html?#cutid1" rel="nofollow">post about my experiences while RPing and how you could make an RP accessible for me.</a> I&#8217;m an Aspie, so I&#8217;m not sure this is the kind of thing you have in mind (especially given how you mention &#8220;physical abilities&#8221; in the post), but there&#8217;s still access questions. Is it possible for me to play neurotypical characters, given that my neurology doesn&#8217;t exactly magically change when I sit down to RP? How can you support me if I want to try? How can you adapt if I can&#8217;t, and prevent me from being the player that keeps getting whumped by the GM for failing to pick up on &#8220;obvious&#8221; clues and doing really strange things? and other such fun stuff.</p>
<p>And of course access issues such as rulebooks everyone can read and some random number generator everyone can use are really important, and far too often overlooked.</p>
<p>So, thank you so much for writing this! It&#8217;s definitely made me think.</p>
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		<title>Comment on Accessibility and Tabletop Gaming: Rulebooks by Amanita.net » Blog Archive &#187; Daily Digest for November 12th</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-20</link>
		<dc:creator>Amanita.net » Blog Archive &#187; Daily Digest for November 12th</dc:creator>
		<pubDate>Thu, 12 Nov 2009 07:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-20</guid>
		<description>[...] article about accessibility and tabletop gaming (eg, D&amp;D): http://boldpueblo.com/dazed/2009/11/accessibility/ (it&#8217;s by @kynn) [...]</description>
		<content:encoded><![CDATA[<p>[...] article about accessibility and tabletop gaming (eg, D&amp;D): <a href="http://boldpueblo.com/dazed/2009/11/accessibility/" rel="nofollow">http://boldpueblo.com/dazed/2009/11/accessibility/</a> (it&#8217;s by @kynn) [...]</p>
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		<title>Comment on Accessibility and Tabletop Gaming: Randomizers by Jennifer</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility-randomizers/comment-page-1/#comment-19</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Wed, 11 Nov 2009 22:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=76#comment-19</guid>
		<description>For brailling playing cards using a &quot;playing card slate&quot; which are available for under $20 from specialty stores that sell adaptive products makes much more sense than using a braille embosser. Most embossers would not be able to accept playing cards because they can only use tractor-fed paper. For cards that don&#039;t have much information it&#039;s easy to use this slate to braille directly on the cards. For cards with too much information to fit you can braille some sort of identification code on the card itself, and have a longer document that lists all the cards and complete information for each. For cards that you don&#039;t want to braille on directly (e.g., if the blind person doesn&#039;t own the game), you can braille onto those clear plastic card protectors and put the cards inside them (although that might make shuffling a bit tricky), or even construct a completely alternate deck of cards on index cards that mirrors the regular deck, to be used only by the blind player when they need it.</description>
		<content:encoded><![CDATA[<p>For brailling playing cards using a &#8220;playing card slate&#8221; which are available for under $20 from specialty stores that sell adaptive products makes much more sense than using a braille embosser. Most embossers would not be able to accept playing cards because they can only use tractor-fed paper. For cards that don&#8217;t have much information it&#8217;s easy to use this slate to braille directly on the cards. For cards with too much information to fit you can braille some sort of identification code on the card itself, and have a longer document that lists all the cards and complete information for each. For cards that you don&#8217;t want to braille on directly (e.g., if the blind person doesn&#8217;t own the game), you can braille onto those clear plastic card protectors and put the cards inside them (although that might make shuffling a bit tricky), or even construct a completely alternate deck of cards on index cards that mirrors the regular deck, to be used only by the blind player when they need it.</p>
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		<title>Comment on Accessibility and Tabletop Gaming: Randomizers by Accessibility and Tabletop Gaming: Rulebooks &#171; Dazed (save ends)</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility-randomizers/comment-page-1/#comment-17</link>
		<dc:creator>Accessibility and Tabletop Gaming: Rulebooks &#171; Dazed (save ends)</dc:creator>
		<pubDate>Wed, 11 Nov 2009 19:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=76#comment-17</guid>
		<description>[...] And yes, sure, there are problems with any automated analysis like this, but they&#8217;re just trying to provide an approximation. The general rule is this: The more readable your writing, the more people who are able to play. Next in the series: Randomizers (e.g., dice) [...]</description>
		<content:encoded><![CDATA[<p>[...] And yes, sure, there are problems with any automated analysis like this, but they&#8217;re just trying to provide an approximation. The general rule is this: The more readable your writing, the more people who are able to play. Next in the series: Randomizers (e.g., dice) [...]</p>
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		<title>Comment on Accessibility and Tabletop Gaming: Rulebooks by Accessibility and Tabletop Gaming: Randomizers &#171; Dazed (save ends)</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-16</link>
		<dc:creator>Accessibility and Tabletop Gaming: Randomizers &#171; Dazed (save ends)</dc:creator>
		<pubDate>Wed, 11 Nov 2009 19:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-16</guid>
		<description>[...] first post on this topic looked at the accessibility of game rule texts &#8212; a vital and important component, but possibly the area in which most of us have the least [...]</description>
		<content:encoded><![CDATA[<p>[...] first post on this topic looked at the accessibility of game rule texts &#8212; a vital and important component, but possibly the area in which most of us have the least [...]</p>
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		<title>Comment on Accessibility and Tabletop Gaming: Rulebooks by Lucas</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-15</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Wed, 11 Nov 2009 13:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-15</guid>
		<description>this post makes me remember when I started playing RPG. At first, I created my own systen which all the rules I have created and typed in a txt file, so it was very accessible, but not useful. then, I bought the dungeons &amp; dragons 3.5 books, all the basic ones! - but it frustrated me a lot, because I have never been a dungeon master. I always borrow my books to my friends and they were the dungeon masters. I found the books as pdf files, but they are just images, and I can&#039;t read them. Now I have pdf&#039;s for dungeons &amp; dragons 4.0 and it means nothing, I can&#039;t read them, and I will not buy anny book now, because I will not be able to read them. Next post about miniatures it could be a very accesseful game, imagin? mage knight, the miniature game, in my mind it could turn accessible....</description>
		<content:encoded><![CDATA[<p>this post makes me remember when I started playing RPG. At first, I created my own systen which all the rules I have created and typed in a txt file, so it was very accessible, but not useful. then, I bought the dungeons &amp; dragons 3.5 books, all the basic ones! &#8211; but it frustrated me a lot, because I have never been a dungeon master. I always borrow my books to my friends and they were the dungeon masters. I found the books as pdf files, but they are just images, and I can&#8217;t read them. Now I have pdf&#8217;s for dungeons &amp; dragons 4.0 and it means nothing, I can&#8217;t read them, and I will not buy anny book now, because I will not be able to read them. Next post about miniatures it could be a very accesseful game, imagin? mage knight, the miniature game, in my mind it could turn accessible&#8230;.</p>
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		<title>Comment on Accessibility and Tabletop Gaming: Rulebooks by Laura Carlson (lauracarlson) 's status on Wednesday, 11-Nov-09 12:53:05 UTC - Identi.ca</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-14</link>
		<dc:creator>Laura Carlson (lauracarlson) 's status on Wednesday, 11-Nov-09 12:53:05 UTC - Identi.ca</dc:creator>
		<pubDate>Wed, 11 Nov 2009 12:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-14</guid>
		<description>[...]  http://boldpueblo.com/dazed/2009/11/accessibility/        a few seconds ago  from web [...]</description>
		<content:encoded><![CDATA[<p>[...]  <a href="http://boldpueblo.com/dazed/2009/11/accessibility/" rel="nofollow">http://boldpueblo.com/dazed/2009/11/accessibility/</a>        a few seconds ago  from web [...]</p>
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