This is the writeup of an adventure I ran January 8, 2011, at Amazing Discoveries in Tucson, Arizona, as the culmination of a string of sessions that dropped hints about the campaign’s first boss villain, “Ray-Gun.”

Scenario Parameters: This adventure is designed for a group of four player characters with an average level of 4, and uses maps and monsters from Famine in Far-Go. The encounters give details on how to scale the adventure for more or fewer players. “The Ray-Gun Revolution” is probably too hard for characters below second level and may not be suitably challenging for a party above sixth level.

Download the adventure now!