For my current Saturday game of D&D Gamma World, I needed some pirates. Yarr! So I spent some time making up stats for them, from the simple (cyborgs who pew pew you from a distance with laser eyes) to the complex (Captain Zanzibar Sirocco kind of scares me). I also found some nice CreativeCommons-licensed artwork, including a bear pirate. Yes, you read that right, a bear pirate.
So in this PDF you’ll find stats for a complete crew of mutant pirates along with their ship and their raiding skycycles. And a mutant bear sky pirate. Enjoy!
Download the Sky Pirates here!
The D&D Dungeon Master’s Guide 2 introduced the concept of monster themes – groups of statistics that can be used to flavor “stock” monsters to give thematic unity to an encounter.
You can use the concept of monster themes to adapt D&D monsters from various sources – such as the D&D Essentials Monster Vault – for use in your D&D Gamma World game.
Choose an appropriate theme for the monsters you want to use, and then select one to three powers or traits from the list for that theme.
Here are three themes you can use in your campaign: cyborg, radioactive, and alien.
Download GM Advice: Mutating Your D&D Monsters here!
After a D&D Gamma World session recently, one of my players suggested that I should write up some monsters with a Southwest flavor. Here are four for you to enjoy: the taran-cholla, a mix between a giant tarantula and a jumping cholla; the meep (velocitus incalculii), a high-speed flightless bird; the snoburr, another flightless bird often used as an organic air conditioner; and the healer monster, a radioactive giant gila monster that generates a healing field.
Download Mutant Menaces of the Southwest here!
D&D Gamma World provides you with dozens of monsters to use in your games, both in the original boxed set and in Famine in Far-Go. However, it lacks rules on how to build your own custom monsters – rules that are located throughout several books in Gamma World’s sibling game, Dungeons and Dragons.
This document is designed to help you, a D&D Gamma World Game Master, create your own monsters from scratch and use them in your games. Options are also provided for random monster creation when appropriate, and some of the formulas used in monster creation are shown in gray boxes.
Let’s get started!