Another monster from my friend and collaborator Tommie Johnson:
This creature is theorized by most non-eaten scientists to be from a timeline where birds took over as the dominant species when the dinosaurs died out. They were probably apex predators in their original timeline, and certainly are apex predators now, as they are some of the biggest, meanest, nastiest things to “grace” Gamma Terra with their presence.
They look like regular, ordinary ducks scaled up to a massive size, albeit with enormous teeth added to the mix, and come in the colors (listed in ascending order of aggressiveness) yellow, green and red. They are often captured by the Red Death to train as shock troops, most of them horribly abused in the process, as well as by the Gammarauders who find them excellent test subjects. The grens also like to train them as “Defenders of Nature”. Those who get eaten by said Drakeons are said to have not loved nature enough.
Download the Drakeon now!
Did you know that giant killer ducks aren’t just fictional? Scientists have discovered fossil evidence!
My friend Tommie Johnson is a big fan of the more obscure monsters from Dungeons & Dragon history. Some of those such as the vegepygmy, garbug, and froghemoth have been brought back from obscurity and reintroduced in D&D Gamma World with new 4th-edition compatible stats.
Plucked from the pages of the original Fiend Folio, I now present Tommie’s version of the kamadan, a strange spotted cat with snake tentacles on its shoulders. There’s even a bonus version that’s an elite monster instead of a normal one, which can be used as a boss or miniboss in a campaign.
Originating from the many, many Aztec-dominated timelines, the Kamadan is a jaguar with around four to seven snakes surrounding its face. It was intended to be a tribute to reconciliation between the warring religions of Quetzalcouatl and Texacatlipoca, showing a balance between the Jaguar and the Plumed Serpent. The “breathing sleep gas” part was just added because it looked cool.
Of course, things went awry, and now they’re stuck in Gamma Terra. They have an intense magnetism that can serve them well in trying to rebuild the lost empire that they so yearn for, taking ruins from their dominant worldline and rebuilding them into grand temples, or else just repurposing existing structures for their own purposes (Rumor has it the head of the Mafia at the Luxor is one). Their favored Cryptic Alliance is the Restorationists.
Download the Kamadan stats now!
Expect more monsters from Tommie soon!
So you need a monster to challenge your uber tier Gamma World characters? Look no further! Adapted straight from 1st Edition Gamma World, here’s the death machine!
“20 meters long, 9 meters wide, 4 meters high, with many knobby projections all over,” the death machine is the ultimate enemy for your adventurers.
Download the Death Machine’s stats here!
Download the Uber Tier Characters rules here!
A recent thread on the official D&D Gamma World forum inspired me to finish writing up my rules for higher level characters.
While the D&D Gamma World game only allows character advancement to level 10, the related Dungeons & Dragons game goes up to level 30 in three tiers: Heroics (1 to 10), Paragon (11 to 20), and Epic (21 to 30).
These house rules expand D&D Gamma World to level 20 by introducing the Uber Tier (11 to 20).
Uber tier characters:
- Continue to advance in level as before, gaining 5 hit points per level, as well as level-dependent increases to attacks.
- Gain permanent Alpha Mutations which don’t change at the end of rests or due to Alpha Flux.
- Gain additional Uber Feature choices while advancing in level.
- Continue to gain Vocation Feats. Uber tier characters invariably have multiple vocations.
- Do additional damage with basic attacks.
- Pick a Survivor Path which gives them access to Survivor Path powers – novice, utility, and expert powers that aren’t based directly on their origins.
- Gain Survivor Path traits including critical hit benefits at 13th and 17th levels.
- Increase one ability score – based on Survivor Path – at 12th level and again at 18th level.
Download the Uber Tier Characters rules here!
The D&D Gamma World book doesn’t give much advice on when to give out rewards to players, apart from experience points.
Non-experience rewards in Gamma World can be several things: a draw from an Omega Tech deck, one or more rolls on the Ancient Junk table, ammunition, or other useful items.
The D&D Essentials Rules Compendium provides a model for a reward system, and that forms the basis of the rewards table for Gamma World.
Download the Gamma World Rewards Table!
For my current Saturday game of D&D Gamma World, I needed some pirates. Yarr! So I spent some time making up stats for them, from the simple (cyborgs who pew pew you from a distance with laser eyes) to the complex (Captain Zanzibar Sirocco kind of scares me). I also found some nice CreativeCommons-licensed artwork, including a bear pirate. Yes, you read that right, a bear pirate.
So in this PDF you’ll find stats for a complete crew of mutant pirates along with their ship and their raiding skycycles. And a mutant bear sky pirate. Enjoy!
Download the Sky Pirates here!
The D&D Dungeon Master’s Guide 2 introduced the concept of monster themes – groups of statistics that can be used to flavor “stock” monsters to give thematic unity to an encounter.
You can use the concept of monster themes to adapt D&D monsters from various sources – such as the D&D Essentials Monster Vault – for use in your D&D Gamma World game.
Choose an appropriate theme for the monsters you want to use, and then select one to three powers or traits from the list for that theme.
Here are three themes you can use in your campaign: cyborg, radioactive, and alien.
Download GM Advice: Mutating Your D&D Monsters here!
Here’s a new origin that uses the vocation rules from Legion of Gold. Or maybe I just liked typing “Expert Expert” for the expert power.
You’re the best there is at what you do.
Other people have luck. You have skill. Or rather, skills – more of them than the average inhabitant of Gamma Terra, that’s for sure. You could be a beast-riding bounty hunter, a spice-trading naturalist, a storytelling mad scientist, or a marauding soldier of fortune. What you do doesn’t matter as much as how well you do it – and there are none who do it better than you.
Download the Expert Origin now!
Following up on a conversation I had tonight with my housemate, here’s a Roger-Rabbit-inspired origin for D&D Gamma World:
Download the Animated Origin Here!