The D&D Gamma World book doesn’t give much advice on when to give out rewards to players, apart from experience points.

Non-experience rewards in Gamma World can be several things: a draw from an Omega Tech deck, one or more rolls on the Ancient Junk table, ammunition, or other useful items.

The D&D Essentials Rules Compendium provides a model for a reward system, and that forms the basis of the rewards table for Gamma World.

Download the Gamma World Rewards Table!

I spent some time updating the character folio for D&D Gamma World, based on my experience using the sheets in my Gamma World games. This version should be easier to use, although it doesn’t have as many reference pieces for the players.

Changes in the new version of the folio include:

  • Moved all combat info to the back page (page 4)
  • Separated ability scores and skills
  • Character advancement (page 2) is more clear and updated for Legion of Gold vocations
  • Made the character portrait box bigger (players in my games are required to draw their characters, even if they have no artistic skill — especially if they have no artistic skill!)
  • Added more space for recording Omega Tech between sessions, as well as more space for gear, ancient junk, mounts and vehicles, and wealth (including Famine in Far-Go scrip)
  • Made the attacks/weapons fields easier to use
  • Added links to download insert pages
  • Removed all color and 3-d effects, but added a color banner at the top (I’ll no longer be maintaining separate color and b/w versions of my character sheets)

Download the Character Folio!

Download the Origins Insert!

Download the Armory Insert!

The origins insert is for writing down your origins — an alternative is to use battles14′s origin half-sheets. The armory insert is for listing salvaged gear and additional weapons.

I’m planning on putting the player reference sheet (primarily, the weapons data) from the old version of the character folio into a separate insert with reference on one side and house rules on the other. Maybe it will also have the appearance and personality fields too. Sometime in the future I’ll also make an insert for vehicle stats.


If you’d like to hand out some visual aids to your D&D Gamma World players as they go through the Famine in Far-Go adventure, here’s some cash for you! According to the FiFG book (page 100), the government of Far-Go prints up scrip in denominations of ones, twos, threes, and seventeens, bearing the likeness of the current Speaker.

So with the official portrait of William, the potted ficus who is entering his fourth year as elected Speaker of Far-Go, and with a scan of some old play money, I put together a facsimile of the scrip distributed by Galbus Ten at the Speaker’s Jewels.

Last game session, my players spent some time selling off their treasures — Ancient Junk — for scrip; it was fun. (Granted, they immediately blew it all on booze, gambling, and prostitutes…)

Download the Far-Go Scrip now!

Warning: 6.4 MB PDF download

Here’s an expansion of the index on my GM screen, one that you can tuck in the back of your D&D Gamma World rulebook and use instead of the pretty bad index that comes in the book. It’s a one-page PDF. Enjoy!

Download the index now!

Update: Now updated to include rules in both Famine in Far-Go and Legion of Gold!

D&D Gamma World provides you with dozens of monsters to use in your games, both in the original boxed set and in Famine in Far-Go. However, it lacks rules on how to build your own custom monsters – rules that are located throughout several books in Gamma World’s sibling game, Dungeons and Dragons.

This document is designed to help you, a D&D Gamma World Game Master, create your own monsters from scratch and use them in your games. Options are also provided for random monster creation when appropriate, and some of the formulas used in monster creation are shown in gray boxes.

Let’s get started!

Download “Mutant Building Made Easy” now!

Stats for D06, a robot dog.

Here is a new set of Omega Tech cards for D&D Gamma World. (I didn’t create backs for these because I just use card sleeves, and so I print them out on cardstock and slip them into the sleeves. If you need card backs, you’ll have to make them up yourselves.)

These cards use the templates created by zedofzombie and Nasty_Nick, and posted on the Gamma World forum at

Here’s a complete listing of the set of 13:

  1. Psionic Passport
  2. Wibbly-Wobbly Sensor
  3. Hypersonic Spanner
  4. Gummy Badders
  5. D06
  6. Photonic Spanner
  7. Matter Compression Eradicator
  8. A.S.T.R.I.D. Key
  9. Psychotropic Lip Balm
  10. Sensory Strainer
  11. Cuboidal Blaster
  12. ??? (not yet available)
  13. ??? (not yet available)

The PDF file is about 2 MB, so it may take a little while to download.

Download the Blue Box Omega Tech Cards Here!

I’ve just updated the consolidated Ancient junk table and the Gamma World GM screen to remove a duplicate entry.

Also, the GM screen is taller (cut off the top 2 inches when printing on 11 x 17 cardstock) and has more information, plus a graphic.

Download the Ancient junk table

Download the GM screen

Feedback is welcome!


Here’s the Game Master’s Screen I put together for the new version of Gamma World. It’s designed to fold up and fit inside the D&D Gamma World box.

Instructions for creating the screen:

1. Download the file.

2. Print it out on 11 x 17 cardstock, double sided, color print.

3. Cut off the top 2.5 inches.

4. Fold it into thirds and prop it up in front of you. Ta da! GM screen.

This screen includes the following:

  • Index to important rules in the rulesbook (including FiFG rules!)
  • Ancient junk table (including FiFG junk plus Dungeon 185 rules)
  • Skill check DCs
  • Encounter difficulty table and XP budgets by number of players, for planning encounters
  • Skill challenge chart with XPs per level (as per FiFG)
  • End of encounter checklist
  • Starting gear table (player-side, including gear from FiFG)
  • Weapons and armor charts (player-side)
  • List of conditions (player-side)
Download It Now!

Hi everyone, I haven’t updated this site in a long time due to some personal issues, but now I’m trying to get back into the swing of things.

Lately I’ve been playing WotC’s new D&D Gamma World game, which is based on 4th edition D&D and the old Gamma World setting. It’s full of fun and crazy all in a boxed set, and has actually overtaken 4e D&D as the favorite game around here.

Here are the character sheets I made up for Gamma World:

I’m also one of the more active posters on the Gamma World forum on the WotC community site; stop by there for some pretty good discussions with other players and GMs.


Alternity, WotC’s late, lamented sci-fi RPG, has a pretty interesting way of doing “initiative” (known as action checks): You make a roll against your action check score, and get an Amazing result, a Good, an Ordinary, or a Marginal. That represents the first phase, out of four, that you’ll be able to act.

Your next action comes on the following phase, and if you have three actions, your third is on the phase after that — assuming that you rolled high enough on the action check. A hero with 3 actions needs to get a Good result on the action check to use all of her available actions in a given round.

So, it can get kind of complex, and you roll an action check each round — which means this all needs to be tracked. Back in the day, ten years ago, I would use a whiteboard on a wall, with columns drawn representing each of the phases and rows representing each hero or enemy. I’d place a checkmark in the appropriate square to represent their action on that phase, and then erase it when they acted.

Alternity Action Checks: Amazing, Good, Ordinary, Marginal

Now that I’ve started up Alternity, I figured there must be a better way — and there is! I have a lot of craft-foam tokens and markers that I use in 4e D&D, and they’re in a variety of colors. (Most are 1-inch square, although some are 1-inch-diameter round.)

Each hero gets to choose a color, like pink or yellow or blue or green, that will represent them on the action check tracker. I have them give me one token for each action they can (theoretically) take in a round.

When combat starts, I choose another color (or colors) for their opponents, usually something like brown or black or white or tan. I ask the players for their action check results, and then place their colored action token in the appropriate phase on a my action check tracker, and do the same for their opponents.

Then it’s just a simple case of going through the phases and removing each token as the action is taken, and setting it aside. At the end of the round, I’ve got an empty action check tracker, and a pile of tokens — ready for next round’s action checks!

If you play Alternity and would like to download a copy of my action check tracker, here’s a link; it also includes a tracker for the current round of combat. Of course, a piece of paper with four phases written on it is pretty easy for you to make up youreself; I created the prototype of the action check tracker with two 3-by-5 cards and a Sharpie!