I recently picked up the Madness at Gardmore Abbey boxed adventure for 4th edition Dungeons & Dragons. It’s better than I thought it would be and looks to be lots of fun. I’m running a weekly game based on Gardmore Abbey at Game Empire Pasadena on Monday nights.
After playing through most of this season’s D&D Encounters, I decided the game would be more fun if characters in Gardmore Abbey had specific hooks into the game, like the character themes introduced in the Neverwinter Campaign Setting book.
So then, here are my homebrewed themes for Gardmore Abbey:
|Errant of Mithrendain||Questing eladrin knight|
|Gardrin’s Heir||Descendant of Gardmore’s founder|
|Guild Organizer||Field agent for adventurers guild|
|Iron Circle Deserter||AWOL mercenary|
|Pawn of the Eye||Driven mad by a cult|
|Pelor’s Faithful||Devoted to the light|
|Reclaimer of Saruun Khel||Restoring the Golden Temple|
|Tigerclaw Seeker||Following a vision quest|
|Valthrun’s Apprentice||Student of the prescient sage|
|Vile Rune Survivor||Family was murdered by orcs|
|Wild Card||Crossed paths with the Deck of Many Things|
|Winterhaven Regular||One last mission for the town guard|
Complete descriptions for each theme can be found in the following PDF file.
Update: Here’s my post-session-one report on session one of Gardmore Abbey, at meetup.com.