The D&D Gamma World book doesn’t give much advice on when to give out rewards to players, apart from experience points.

Non-experience rewards in Gamma World can be several things: a draw from an Omega Tech deck, one or more rolls on the Ancient Junk table, ammunition, or other useful items.

The D&D Essentials Rules Compendium provides a model for a reward system, and that forms the basis of the rewards table for Gamma World.

Download the Gamma World Rewards Table!

For my current Saturday game of D&D Gamma World, I needed some pirates. Yarr! So I spent some time making up stats for them, from the simple (cyborgs who pew pew you from a distance with laser eyes) to the complex (Captain Zanzibar Sirocco kind of scares me). I also found some nice CreativeCommons-licensed artwork, including a bear pirate. Yes, you read that right, a bear pirate.

So in this PDF you’ll find stats for a complete crew of mutant pirates along with their ship and their raiding skycycles. And a mutant bear sky pirate. Enjoy!

Download the Sky Pirates here!

The D&D Dungeon Master’s Guide 2 introduced the concept of monster themes – groups of statistics that can be used to flavor “stock” monsters to give thematic unity to an encounter.

You can use the concept of monster themes to adapt D&D monsters from various sources – such as the D&D Essentials Monster Vault – for use in your D&D Gamma World game.

Choose an appropriate theme for the monsters you want to use, and then select one to three powers or traits from the list for that theme.

Here are three themes you can use in your campaign: cyborg, radioactive, and alien.

Download GM Advice: Mutating Your D&D Monsters here!

Here’s a new origin that uses the vocation rules from Legion of Gold. Or maybe I just liked typing “Expert Expert” for the expert power.


You’re the best there is at what you do.

Other people have luck. You have skill. Or rather, skills – more of them than the average inhabitant of Gamma Terra, that’s for sure. You could be a beast-riding bounty hunter, a spice-trading naturalist, a storytelling mad scientist, or a marauding soldier of fortune. What you do doesn’t matter as much as how well you do it – and there are none who do it better than you.

Download the Expert Origin now!

Following up on a conversation I had tonight with my housemate, here’s a Roger-Rabbit-inspired origin for D&D Gamma World:

Download the Animated Origin Here!

Here’s a merchant / caravan master NPC if you need one:

Formerly known as Larry the Lounge Lizard, Lawrence Lampropholis is a skinny Sleeth merchant whose luck turned around when he stumbled onto a piece of functioning Omega Technology – a slick spandex suit studded with laser emitters.

The powerful suit makes it so that Larry can hold his own in a fight, especially coupled with his natural mutant ability of psionic invisibility.

The only problem is that the laser suit fires in a burst radius around him, which means that Larry’s lost a few caravan shipments by blowing them up himself while successfully vaporizing bandits.

For this reason, Larry’s now willing to work with adventuring types as convoy guards for his long trips between Two Suns and Los Wages. He has a sizable cache of Ancient junk which he’ll use as payment, offering some in advance and the rest upon successful arrival at the caravan’s destination.

Download Laser Suit Larry

After a D&D Gamma World session recently, one of my players suggested that I should write up some monsters with a Southwest flavor. Here are four for you to enjoy: the taran-cholla, a mix between a giant tarantula and a jumping cholla; the meep (velocitus incalculii), a high-speed flightless bird; the snoburr, another flightless bird often used as an organic air conditioner; and the healer monster, a radioactive giant gila monster that generates a healing field.

Download Mutant Menaces of the Southwest here!

I spent some time updating the character folio for D&D Gamma World, based on my experience using the sheets in my Gamma World games. This version should be easier to use, although it doesn’t have as many reference pieces for the players.

Changes in the new version of the folio include:

  • Moved all combat info to the back page (page 4)
  • Separated ability scores and skills
  • Character advancement (page 2) is more clear and updated for Legion of Gold vocations
  • Made the character portrait box bigger (players in my games are required to draw their characters, even if they have no artistic skill — especially if they have no artistic skill!)
  • Added more space for recording Omega Tech between sessions, as well as more space for gear, ancient junk, mounts and vehicles, and wealth (including Famine in Far-Go scrip)
  • Made the attacks/weapons fields easier to use
  • Added links to download insert pages
  • Removed all color and 3-d effects, but added a color banner at the top (I’ll no longer be maintaining separate color and b/w versions of my character sheets)

Download the Character Folio!

Download the Origins Insert!

Download the Armory Insert!

The origins insert is for writing down your origins — an alternative is to use battles14′s origin half-sheets. The armory insert is for listing salvaged gear and additional weapons.

I’m planning on putting the player reference sheet (primarily, the weapons data) from the old version of the character folio into a separate insert with reference on one side and house rules on the other. Maybe it will also have the appearance and personality fields too. Sometime in the future I’ll also make an insert for vehicle stats.