10/25
2009

I keep thinking that my next 4e D&D game should allow only these classes:

  • Fighter
  • Paladin
  • Ranger
  • Cleric
  • Druid
  • Wizard
  • Rogue
  • Assassin
  • Monk
  • Bard (via multiclass feats only)

And these races:

  • Dwarf
  • Elf
  • Gnome
  • Half-Elf
  • Halfling
  • Half-Orc
  • Human

None of these “dragonborn” or “eladrin;” no “sorcerers” or “avengers!”

Of course, your race determines which classes are open to you:

  • Dwarf: Fighter, Rogue, Assassin
  • Elf: Fighter, Wizard, Rogue, Assassin
  • Gnome: Fighter, Wizard (illusionist build only), Rogue, Assassin
  • Half-Elf: Cleric, Druid, Fighter, Ranger, Wizard, Rogue, Assassin
  • Halfling: Fighter, Rogue
  • Half-Orc: Cleric, Fighter, Rogue, Assassin
  • Human: Any single class

A few hybrid classes would be allowed — based on your race, of course:

  • Dwarf: Fighter|Rogue
  • Elf: Fighter|Wizard, Fighter|Rogue, Rogue|Wizard
  • Gnome: Fighter|Wizard (illusionist build only), Fighter|Rogue, Rogue|Wizard (illusionist build only)
  • Half-Elf: Cleric|Fighter, Cleric|Ranger, Cleric|Wizard, Fighter|Wizard, Fighter|Rogue, Rogue|Wizard
  • Halfling: Fighter|Rogue
  • Half-Orc: Cleric|Fighter, Cleric|Rogue, Cleric|Assassin, Fighter|Rogue, Fighter|Assassin
  • Human: no hybrid classes

…but maybe this is getting a little too silly.

(Oh, and also, I’d only use monsters that appear in the 1e Monster Manual.)

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