I keep thinking that my next 4e D&D game should allow only these classes:
- Fighter
- Paladin
- Ranger
- Cleric
- Druid
- Wizard
- Rogue
- Assassin
- Monk
- Bard (via multiclass feats only)
And these races:
- Dwarf
- Elf
- Gnome
- Half-Elf
- Halfling
- Half-Orc
- Human
None of these “dragonborn” or “eladrin;” no “sorcerers” or “avengers!”
Of course, your race determines which classes are open to you:
- Dwarf: Fighter, Rogue, Assassin
- Elf: Fighter, Wizard, Rogue, Assassin
- Gnome: Fighter, Wizard (illusionist build only), Rogue, Assassin
- Half-Elf: Cleric, Druid, Fighter, Ranger, Wizard, Rogue, Assassin
- Halfling: Fighter, Rogue
- Half-Orc: Cleric, Fighter, Rogue, Assassin
- Human: Any single class
A few hybrid classes would be allowed — based on your race, of course:
- Dwarf: Fighter|Rogue
- Elf: Fighter|Wizard, Fighter|Rogue, Rogue|Wizard
- Gnome: Fighter|Wizard (illusionist build only), Fighter|Rogue, Rogue|Wizard (illusionist build only)
- Half-Elf: Cleric|Fighter, Cleric|Ranger, Cleric|Wizard, Fighter|Wizard, Fighter|Rogue, Rogue|Wizard
- Halfling: Fighter|Rogue
- Half-Orc: Cleric|Fighter, Cleric|Rogue, Cleric|Assassin, Fighter|Rogue, Fighter|Assassin
- Human: no hybrid classes
…but maybe this is getting a little too silly.
(Oh, and also, I’d only use monsters that appear in the 1e Monster Manual.)