Hi everyone, my current project is a series of documents for adapting the old Alternity science fiction RPG to 4th edition style of play. My take on the system is modeled in part on the Gamma World rules, and is also designed to keep as much of the tone of the Alternity system intact (and the books still usable) as possible, while using a more familiar rule system.
You can look at what I’ve got so far here:
I’m going to be running a playtest in Pasadena, CA, next Saturday at the D&D Meetup. I’ll probably be making revisions up to and during the game session.
I love the old Alternity game to pieces (and 4lternity reflects that, and my affection for 4e D&D as well), but it’s hard to go back sometimes. (Especially with the rather funky dice mechanic in Alternity.)