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	<title>Comments on: Accessibility and Tabletop Gaming: Rulebooks</title>
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	<description>Game Geekery for 4e D&#38;D (and Alternity!)</description>
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		<title>By: kindle case</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-1076</link>
		<dc:creator>kindle case</dc:creator>
		<pubDate>Sat, 10 Jul 2010 04:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-1076</guid>
		<description>&lt;strong&gt;kindle case&#124;accessories&#124;leather cover...&lt;/strong&gt;

Great kindle case, kindle leather cover,kindle accessories for your choices....</description>
		<content:encoded><![CDATA[<p><strong>kindle case|accessories|leather cover&#8230;</strong></p>
<p>Great kindle case, kindle leather cover,kindle accessories for your choices&#8230;.</p>
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		<title>By: Kaz</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-32</link>
		<dc:creator>Kaz</dc:creator>
		<pubDate>Thu, 26 Nov 2009 23:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-32</guid>
		<description>This is an awesome post.

I&#039;d never really thought about accessibility for RPGs before, but wooow has this raised a lot of thoughts and ideas for me. I used to be very keen on RPing, but I wound up losing most of my interest and looking back it was definitely in part because they weren&#039;t very friendly to my disability. In fact, I wound up writing a &lt;a href=&quot;http://kaz.dreamwidth.org/213015.html?#cutid1&quot; rel=&quot;nofollow&quot;&gt;post about my experiences while RPing and how you could make an RP accessible for me.&lt;/a&gt; I&#039;m an Aspie, so I&#039;m not sure this is the kind of thing you have in mind (especially given how you mention &quot;physical abilities&quot; in the post), but there&#039;s still access questions. Is it possible for me to play neurotypical characters, given that my neurology doesn&#039;t exactly magically change when I sit down to RP? How can you support me if I want to try? How can you adapt if I can&#039;t, and prevent me from being the player that keeps getting whumped by the GM for failing to pick up on &quot;obvious&quot; clues and doing really strange things? and other such fun stuff.

And of course access issues such as rulebooks everyone can read and some random number generator everyone can use are really important, and far too often overlooked.

So, thank you so much for writing this! It&#039;s definitely made me think.</description>
		<content:encoded><![CDATA[<p>This is an awesome post.</p>
<p>I&#8217;d never really thought about accessibility for RPGs before, but wooow has this raised a lot of thoughts and ideas for me. I used to be very keen on RPing, but I wound up losing most of my interest and looking back it was definitely in part because they weren&#8217;t very friendly to my disability. In fact, I wound up writing a <a href="http://kaz.dreamwidth.org/213015.html?#cutid1" rel="nofollow">post about my experiences while RPing and how you could make an RP accessible for me.</a> I&#8217;m an Aspie, so I&#8217;m not sure this is the kind of thing you have in mind (especially given how you mention &#8220;physical abilities&#8221; in the post), but there&#8217;s still access questions. Is it possible for me to play neurotypical characters, given that my neurology doesn&#8217;t exactly magically change when I sit down to RP? How can you support me if I want to try? How can you adapt if I can&#8217;t, and prevent me from being the player that keeps getting whumped by the GM for failing to pick up on &#8220;obvious&#8221; clues and doing really strange things? and other such fun stuff.</p>
<p>And of course access issues such as rulebooks everyone can read and some random number generator everyone can use are really important, and far too often overlooked.</p>
<p>So, thank you so much for writing this! It&#8217;s definitely made me think.</p>
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		<title>By: Amanita.net » Blog Archive &#187; Daily Digest for November 12th</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-20</link>
		<dc:creator>Amanita.net » Blog Archive &#187; Daily Digest for November 12th</dc:creator>
		<pubDate>Thu, 12 Nov 2009 07:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-20</guid>
		<description>[...] article about accessibility and tabletop gaming (eg, D&amp;D): http://boldpueblo.com/dazed/2009/11/accessibility/ (it&#8217;s by @kynn) [...]</description>
		<content:encoded><![CDATA[<p>[...] article about accessibility and tabletop gaming (eg, D&amp;D): <a href="http://boldpueblo.com/dazed/2009/11/accessibility/" rel="nofollow">http://boldpueblo.com/dazed/2009/11/accessibility/</a> (it&#8217;s by @kynn) [...]</p>
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		<title>By: Accessibility and Tabletop Gaming: Randomizers &#171; Dazed (save ends)</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-16</link>
		<dc:creator>Accessibility and Tabletop Gaming: Randomizers &#171; Dazed (save ends)</dc:creator>
		<pubDate>Wed, 11 Nov 2009 19:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-16</guid>
		<description>[...] first post on this topic looked at the accessibility of game rule texts &#8212; a vital and important component, but possibly the area in which most of us have the least [...]</description>
		<content:encoded><![CDATA[<p>[...] first post on this topic looked at the accessibility of game rule texts &#8212; a vital and important component, but possibly the area in which most of us have the least [...]</p>
]]></content:encoded>
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		<title>By: Lucas</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-15</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Wed, 11 Nov 2009 13:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-15</guid>
		<description>this post makes me remember when I started playing RPG. At first, I created my own systen which all the rules I have created and typed in a txt file, so it was very accessible, but not useful. then, I bought the dungeons &amp; dragons 3.5 books, all the basic ones! - but it frustrated me a lot, because I have never been a dungeon master. I always borrow my books to my friends and they were the dungeon masters. I found the books as pdf files, but they are just images, and I can&#039;t read them. Now I have pdf&#039;s for dungeons &amp; dragons 4.0 and it means nothing, I can&#039;t read them, and I will not buy anny book now, because I will not be able to read them. Next post about miniatures it could be a very accesseful game, imagin? mage knight, the miniature game, in my mind it could turn accessible....</description>
		<content:encoded><![CDATA[<p>this post makes me remember when I started playing RPG. At first, I created my own systen which all the rules I have created and typed in a txt file, so it was very accessible, but not useful. then, I bought the dungeons &amp; dragons 3.5 books, all the basic ones! &#8211; but it frustrated me a lot, because I have never been a dungeon master. I always borrow my books to my friends and they were the dungeon masters. I found the books as pdf files, but they are just images, and I can&#8217;t read them. Now I have pdf&#8217;s for dungeons &amp; dragons 4.0 and it means nothing, I can&#8217;t read them, and I will not buy anny book now, because I will not be able to read them. Next post about miniatures it could be a very accesseful game, imagin? mage knight, the miniature game, in my mind it could turn accessible&#8230;.</p>
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		<title>By: Laura Carlson (lauracarlson) 's status on Wednesday, 11-Nov-09 12:53:05 UTC - Identi.ca</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-14</link>
		<dc:creator>Laura Carlson (lauracarlson) 's status on Wednesday, 11-Nov-09 12:53:05 UTC - Identi.ca</dc:creator>
		<pubDate>Wed, 11 Nov 2009 12:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-14</guid>
		<description>[...]  http://boldpueblo.com/dazed/2009/11/accessibility/        a few seconds ago  from web [...]</description>
		<content:encoded><![CDATA[<p>[...]  <a href="http://boldpueblo.com/dazed/2009/11/accessibility/" rel="nofollow">http://boldpueblo.com/dazed/2009/11/accessibility/</a>        a few seconds ago  from web [...]</p>
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		<title>By: Aris Merqoni</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-13</link>
		<dc:creator>Aris Merqoni</dc:creator>
		<pubDate>Wed, 11 Nov 2009 06:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-13</guid>
		<description>I never thought about the difficulty of translating diagrams to text before. This also makes me think about some of the language commonly used in roleplaying games: for example, much of the time, game books talk about &quot;visualizing&quot; your characters or the obstacles ahead of you. Changing that to &quot;conceptualize&quot; or &quot;fully realize in your mind&quot; might avoid some accidental othering.</description>
		<content:encoded><![CDATA[<p>I never thought about the difficulty of translating diagrams to text before. This also makes me think about some of the language commonly used in roleplaying games: for example, much of the time, game books talk about &#8220;visualizing&#8221; your characters or the obstacles ahead of you. Changing that to &#8220;conceptualize&#8221; or &#8220;fully realize in your mind&#8221; might avoid some accidental othering.</p>
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	<item>
		<title>By: uberVU - social comments</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-12</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Wed, 11 Nov 2009 06:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-12</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by dazedsaveends: New post: Accessibility and Tabletop Gaming (http://cli.gs/9pyve)...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by dazedsaveends: New post: Accessibility and Tabletop Gaming (<a href="http://cli.gs/9pyve)..." rel="nofollow">http://cli.gs/9pyve)&#8230;</a></p>
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		<title>By: Kynn</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-11</link>
		<dc:creator>Kynn</dc:creator>
		<pubDate>Wed, 11 Nov 2009 05:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-11</guid>
		<description>BTW, this blog post rated between 10.6 and 12.6 &quot;grade&quot; in terms of readibility. That&#039;s not exactly a positive.</description>
		<content:encoded><![CDATA[<p>BTW, this blog post rated between 10.6 and 12.6 &#8220;grade&#8221; in terms of readibility. That&#8217;s not exactly a positive.</p>
]]></content:encoded>
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	<item>
		<title>By: Tweets that mention Dazed (save ends) » Blog Archive » Accessibility and Tabletop Gaming -- Topsy.com</title>
		<link>http://boldpueblo.com/dazed/2009/11/accessibility/comment-page-1/#comment-10</link>
		<dc:creator>Tweets that mention Dazed (save ends) » Blog Archive » Accessibility and Tabletop Gaming -- Topsy.com</dc:creator>
		<pubDate>Wed, 11 Nov 2009 05:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://boldpueblo.com/dazed/?p=53#comment-10</guid>
		<description>[...] This post was mentioned on Twitter by Bold Pueblo Games and Dazed Save Ends, Dazed Save Ends. Dazed Save Ends said: New post: Accessibility and Tabletop Gaming (http://cli.gs/9pyve) [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Bold Pueblo Games and Dazed Save Ends, Dazed Save Ends. Dazed Save Ends said: New post: Accessibility and Tabletop Gaming (<a href="http://cli.gs/9pyve" rel="nofollow">http://cli.gs/9pyve</a>) [...]</p>
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