@gamefiend asked me to try setting up one of his skill challenges with the tiles.
Here’s what I’ve got — sorry about the crappy picture.
A few things to note:
- I don’t have enough tiles printed up — only one set — which means that I wasn’t able to fully model the skill challenge. The black tokens mark the tiles which have the wrong difficulty level, and which would be replaced with the correct tiles if I ran off another sheet of them.
- The white tokens to the left of some of the tiles indicate “assassin caught.”
- The little stacks of 2 green tokens are supposed to show “this counts as 2 successes” but in retrospect, that would have been better represented by a die on each, turned to the “2″ value.
It seems the tiles sorta work for this, and would have gotten a lot closer if I’d printed and cut out more sets. It does come out to be a pretty complex arrangement of tiles — but comparable to some of the more elaborate layouts of dungeon tiles I’ve seen or used as well.
Tags: 4e, Skill Challenge Tiles
